Comments (3)
Ah yeah I see what you mean, could be nice. You could already implement this by switching slop to pixel mode, then using xrandr output to determine which monitor you selected.
I wrote an example a while ago here: https://gist.github.com/naelstrof/544d76b0649512ee2458da4e6569278f
Though I understand this script is a little intense and it would be nice if there was a more embedded feature.
from slop.
yep, it is VERY intense, even as a shell programmer this is nearly unreadable for me.
what does the script do exactly?
from slop.
Yeah whoops. It essentially acts exactly like maim -s
, except if you click on the background it shoots the monitor.
It could be far far simpler, just set slop to pixel mode and then use xrandr to parse the desktop geo and do a collision test.
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Related Issues (20)
- Consider dropping GLM as a dependency, if possible. HOT 2
- Persisten slop for recording HOT 3
- Keyboard navigation HOT 2
- Programmatically select region HOT 2
- strange behavior with --nodrag and moving started selection HOT 1
- transparency in shader HOT 8
- Using the "magnifying glass" (based on shaderexamples) to select a pixel HOT 4
- Optionally disable border drawing and highlighting of windows.
- Slop crashes randomly when selecting
- Expose rectangle start position to shaders HOT 6
- Feature Request: Add parameter to show coordinates and horizontal/vertical lines while selecting a point or region
- Feature Request: Option to output the size of the window
- Feature request: Exclude bars and window manager windows HOT 1
- Screen edge compensation causes misalignment in shader
- Feature request: Use a different window class name (WM_CLASS) for selection
- No compositor found HOT 1
- Feature request: Option to keep rectangle and refine selection
- Feature request: select window from command argument
- Feature request: "Ruler" style croshair HOT 5
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