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Lua CJSON is a fast JSON encoding/parsing module for Lua

Home Page: http://www.kyne.com.au/~mark/software/lua-cjson.php

License: MIT License

Lua 15.94% C 78.81% Shell 1.49% Perl 0.34% CMake 1.40% Makefile 2.03%

lua-cjson's Introduction

大家好,我是提奥(Theo)

👨🏻‍💻  关于我

一个喜欢玩游戏,也喜欢做游戏的程序员。从红白机到街机,再到网吧/PC/Steam,一路玩游戏长大的。

以前喜欢玩MMORPG,玩的比较久的有奇迹/奇迹世界/天下贰,玩的没那么久但也投入过真情实感的:剑网3/魔兽世界。其他浅尝则止的:征途/QQ幻想/热血江湖/QQ寻仙/大话西游/梦幻西游/问道/等等…… (我列这个干嘛,好像以前出来过的游戏就没有不玩的)

长时间玩过的非MMORPG还有QQ飞车,QQ音速等,QQ飞车玩到了96级左右。哦,对了,还有暗黑3和炉石传说,炉石最高打到传说,千胜德鲁伊,花的时间感觉有上万小时吧,千胜…… 懂得都懂。

页游/手游时代玩的很多很杂,好多都记不清了,一些印象深刻的:七雄争霸/神仙道/魔卡幻想/我叫MT1和2/剑与远征/War Eternal/不休的乌拉拉/出发吧麦芬……

现在年纪大了,MMORPG有点玩不动了,当然近几年也没出过什么好的。现在喜欢在 Steam 玩 Roguelike,只要是有点名气的基本都玩:杀戮尖塔/吸血鬼幸存者/土豆兄弟/小丑牌(Balatro)/Backpack Battles/...

玩游戏玩得多了,就想自己做,所以经常会在脑子里构思一些独立游戏的 idea,在业余时间会尝试着去制作,但因为本职工作是后端,前端并不熟悉,所以做起来有点费劲。

但梦想总是有的,工作之余经常做些小游戏练手,未来打算组建一个3~4人的小团队,正式开始我的游戏制作之旅,我在团队里的角色会是策划+后端。

以前我想做中国的暴雪,但自从暴雪腐烂后,已经不以他们为目标了。现在比较欣赏心动,跟我的游戏制作理念高度一致:

  • 聚匠人心,动玩家情。
  • 不以赚钱为目的,只为做好玩的游戏,游戏做好了,挣钱是水到渠成的事。即是心动所说的:挣玩家的打赏钱。

My slogan: Make Fun Games!

🛠  Tech Stack

  • 💻   Lua Go C++ C#
  • 🎮   Unity Unreal Godot LÖVE
  • 🌐   HTML5 CSS JavaScript
  • 🛢   MySQL Redis MongoDB
  • ⚙️   Git GitHub Markdown
  • 🔧   Visual Studio Code Vim

lua-cjson's People

Contributors

ki7chen avatar mpx avatar

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