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rubik-filtered's Issues

Instances custom parameters

  • Fontmake doesn't support the custom parameters as "Replace feature", "Rename glyphs" etc. It has to be done at source.
  • We shouldn't keep transformed components

Restructure repo

Add:

  • OFL.txt
  • AUTHORS.txt
  • CONTRIBUTORS.txt

Rename:

  • Statics to fonts (with no caps)
  • sources at root

Rubik sources

@NaN-xyz what version of Rubik sources did you use?

Cause we just merged a UFO version from typenetwork that was pending in googlefonts PRs for a while.
In any case, I also find this version not so clean to work within Glyphs (features are not right, missing anchors etc.).

What would you think would be the most efficient: A) create a new clean glyphs source to which we apply all the filters again, B) modify metadata of all Rubik-Filtered existing sources?

Make consistent copyright and license strings

  • I would go for Copyright 2020 The Rubik Filtered Project Authors (https://github.com/NaN-xyz/Rubik-Filtered) and make sure original designer are credited in AUTHORS.txt. But I am actually not sure. Will confirm with @davelab6.

  • In License and License URL font info: https://scripts.sil.org/OFL

Elaborate README.md

Should contain at least:

  • Description of the family and process
  • Images
  • Link to Glyphs Filters

custom axes definition

copy paste from : NaN-xyz/Glyph-Filters#39 (comment)
@davelab6

With VF versions teased on Twitter, I thought I'd start a discussion here about what the axis should be tagged, labelled, and ranged (min/def/max) as.

I'm guessing there are 2 options.

(A) Do what is shown in the tweets, and use the wght axis, but range them 400/400/700, Regular to Bold.

(B) Do custom axes for each. Eg

I think (A) probably makes sense, but I'm guessing it might vary. The Bubbles one looks perfectly normal as a weight axis. The hairy one looks pasable. The Sci Fi one is more questionable, and I could see that related to the Type Network Parametric Axes System, and split with anisomorphic filters into X Opaque and Y Opaque axes, eg XOSF and YOSF :)

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