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5.0 1.0 1.0 13.17 MB

Syncs the latest save file between your Steam and Xbox DRG installations with a handy GUI!

License: MIT License

C# 67.93% HTML 21.13% SCSS 8.70% CSS 0.76% JavaScript 1.47%
blazor deep-rock-galactic electronnet steam xbox save-file csharp electron

deep-rock-galactic-save-syncer's Introduction

Hello there ๐Ÿ‘‹

deep-rock-galactic-save-syncer's People

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deep-rock-galactic-save-syncer's Issues

Handle highly promoted dwarves better

At the moment it just renders a bunch of stars on the right, but that's not viable for a fully promoted dwarf. Maybe color coding, or a prestige number could be used to reduce the number of stars?

Fix app update modal's button styling

The last release included some changes to the button component styling, which has (minorly) broken the "Download" button's styling in the AppUpdate modal. The button now fills its parent, and lacks any margin leading to a cramped interface with a massive button at the bottom.

Update main sync button to be a bit more descriptive of the operation it's performing

Usually when I recommend the app to someone, I need to give a quick rundown of how to get the saves synced up. I think this could be improved by updating the sync button to be a bit more descriptive.

"Sync Steam save with Xbox Save" might be better written as "Overwrite Steam save with Xbox save", as that's more accurate to what's happening.

Refreshing should be mandatory before a sync can happen

Right now, whenever a save file updates, the UI will prompt for a refresh to load the new values in to be inspected by the user. This is fine and dandy, however there can arise situations where a the app is prompting a sync, and then the save file is updated. Clicking the sync button before refreshing might not work as expected, as the files being synced won't necessarily align with what's being shown in the UI.

To address this, I think modifying the sync button to say "Refresh" or similar when the files have changed and then perform the refresh on click before returning to the normal sync button would be ideal.

Implement a simple GUI

Right now, using the app is a bit clumsy sometimes. Having a simple GUI for it would alleviate these issues nicely:

  1. Getting information back to the user in a cleaner, more traditional way
  2. Handle (optional) configuration smoothly
  3. Handle edge case save file comparisons, where the user should make the final decision

Update app to follow C# style guide

Really just make sure methods are in PascalCase, private members have a _ prepended to them, and const members are capitalized. There's some inconsistencies that don't look good.

Streamline OmniButton status to be immutable

Right now, the omni button has several methods used to control what happens to it when it should display text, is clicked on, whether or not it should be disabled, etc. I think unifying these concepts into a single immutable status that's generated after some event would be a better way forward for safety and avoiding bugs where the text of the button doesn't align with the action done when clicked.

Improve logging output

The logging is pretty minimal at the moment, and it would be nice to have discrete files to aid in troubleshooting, should that be necessary.

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