Comments (1)
Unreal.js is not fully compatible with standard javascript environments(node.js, webbrowsers). So modules which requires built-in functionalities like networking, filesystem, ... may be not working. Instead of using standard web socket libraries, unreal.js has its own web socket library. Unfortunately its api is not compatible with standard one.
Please refer to https://github.com/ncsoft/Unreal.js/wiki/Web-socket
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Related Issues (20)
- Actor.GetActorLocation() working in editor, not in packaged build HOT 1
- Unable to build for Android on UE5 (5.0.3) 😭 HOT 4
- What is this principle? HOT 1
- how to user GWorld.GetActorOfClass() HOT 3
- bp How to call unreal.js or override bp HOT 2
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- [Question] Use this as ingame scripting? HOT 9
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