Implementation of the Deep Q-learning algorithm [1] on the Atari Pong environment with real-time saliency visualization [2]. Implementation of the Dueling arhcitecture [3] and the Double DQN [4].
- Playing Atari with Deep Reinforcement Learning, Mnih et al., 2013
- Visualizing and Understanding Atari Agents Sam Greydanus et al., 2017
- Dueling Network Architectures for Deep Reinforcement Learning, Ziyu Wang et al., 2015
- Deep Reinforcement Learning with Double Q-learning, Hado van Hasselt, Arthur Guez, and David Silver, 2015