Comments (1)
Nevermind, I've found the destroy function in the IScene structure, not sure why I missed it the first time!
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Related Issues (20)
- Crash in parseObjects if FBX has no geometry HOT 1
- FBX用QT5显示 HOT 1
- How to delete object from ofbx::load HOT 1
- FrontAxis wrong ? HOT 13
- Where can I found armature value ? (Question) HOT 1
- Is it possible to get provide of FBX ? HOT 1
- How to get animated vertex positions of a mesh? HOT 1
- Request for animated example HOT 1
- how to use blendshapes HOT 3
- Typo in ShapeImpl::postprocess making normals incorrectly parsed for blend shapes HOT 1
- Some meshes are not correctly loaded HOT 1
- It doesn't build on Macos HOT 2
- can't free the memory of the scene HOT 1
- compiler warnings
- Add (proper) support for "ByPolygon" mapping for vertex data HOT 1
- Token parsing failure with "ascii" format with embedded texture data due to a ',' HOT 1
- `skipLine(...)` does not properly handle '\r\n' cases HOT 5
- Possible Nullptr dereference in `parseGeometryMaterials()` due to missing null checks HOT 1
- Missing failure handling for `parseArrayRaw(...)` when parsing matrix in `parsePose(...)`? HOT 1
- The library does not build under a C++11-compliant compiler. HOT 1
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