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Engine.IO Client Library for .Net

License: MIT License

C# 97.63% JavaScript 2.37%

engineioclientdotnet's Introduction

EngineIoClientDotNet

====================

Engine.IO Client Library for .Net

This is the Engine.IO Client Library for C#, which is ported from the JavaScript client.

Installation

Nuget install:

Install-Package EngineIoClientDotNet

Usage

EngineIoClientDotNet has a similar api to those of the JavaScript client.

You can use Socket to connect:

var socket = new Socket("ws://localhost");
socket.On(Socket.EVENT_OPEN, () =>
{
	socket.Send("hi", () =>
	{
		socket.Send("hi");
		socket.Close();
	});
});
socket.Open();

Receiving data

var socket = new Socket("ws://localhost");
socket.On(Socket.EVENT_OPEN, () =>
{
	socket.On(Socket.EVENT_MESSAGE, (data) =>
	{
		socket.On(Socket.EVENT_MESSAGE, (data) => Console.WriteLine((string)data));
	});
});
socket.Open();            

Features

This library supports all of the features the JS client does, including events, options and upgrading transport.

Tests

Run tests on windows or linux:

git clone https://github.com/Quobject/EngineIoClientDotNet.git
cd EngineIoClientDotNet/grunt
npm install

Update config.json and add line to hosts file: 127.0.0.1 testme.quobject.com.

grunt

This will start test server and xunit tests for windows.

In linux this will stop after starting test server. Start xunit tests within a new linux terminal:

grunt testClient

Framework Versions

.Net Framework 3.5, .Net Framework 4.5, Windows 8, Windows 8.1, Windows Phone 8, Windows Phone 8.1, Mono, Unity

License

MIT

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