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License: Other
dungeon-game
License: Other
A HUD would include progress bars for each of the party's stats as well as details about the monster.
When you defeat an enemy possibly get armor
It would be cool if, when you play the game you can choose from multiple modes.
It may be useful to have inventory.
When you complete your map you should be able to win.
In dungeons you can collect things such as minerals or diamonds and then use them at a shop.
Is it possible to let multiple people on different computers player at the same time?
The look and feel of the dungeon can change depending on the region the game is in. This is predicated on their being some kind of graphical interface for the game.
Right now enemies have no defense.
The moment people have a negative hp they should be removed from the players list.
Instead of having to draw a map on paper and calculate the values for each room, it'd be cool if you could draw and see your map onscreen and have it auto-calculate the fields. Of course it'd be nice if you could override the values of the fields in order to make them more difficult.
When you battle a monster it would be cool if there was an optional graphic.
Is it possible to let a hero have multiple kinds of attacks?
It would be cool if, after creating a new hero, you can share it with others. Also, to see a list of heroes online and download them.
A team of explorers, using a discovered treasure map journeyed through an abandoned dungeon in search of ancient treasure. Surprisingly, the map lead them right to the horde but the team accidentally triggered a trap, releasing monsters into the dungeon. Now you must help the team escape the dungeon with the treasure.
Either have items such as caffeine and magic rings wear off or be asymptotic so that you can't get perfect strength and accuracy.
For example, there should be a module for enemies, one for heroes in order to make them easier to edit.
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