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3D cloth simulation w/ ray tracing for shading. Written purely in java.
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I put this together over a 2 day period, under a huge time pressure. I don't intend to clean it up right now, but I may in the future.
- The project was just my first experimentation with 3D physyics after I had spent the last year doing 2D physics projects. I have not made any efforts to optimize this, and I am aware that it is very slow.
todo:
occlusion culling painters/ reverse painters fix ray tracing