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Compute shader particles in Unity

License: MIT License

C# 45.93% HLSL 51.52% ShaderLab 2.56%

gpu-particles's Introduction

GPU Particles

A simple particle system using compute shaders in Unity.

This is a basic example. I'm working on a more robust system with different rendering modes and more features called Dust.

Requirements

  • >=Unity 2017.3
  • GPU with compute shader support

Usage

Add the GPUParticles component to a Game Object and press play.
Properties with two values imply a random selection between them.

gpu-particles's People

Contributors

kamindustries avatar

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