nicgalehouse / aodamagemeter Goto Github PK
View Code? Open in Web Editor NEWReal-time graphical damage meter for the sci-fi MMORPG Anarchy Online.
License: Other
Real-time graphical damage meter for the sci-fi MMORPG Anarchy Online.
License: Other
Character inf is based on the normal server still. Can we use a http://people.anarchy-online.com/ endpoint to get info for characters on the new server?
This feature request comes from Windcaster on AO's Discord server. Thanks.
AODamageMeter.UI -> ViewModels -> RowBase.cs -> FormatForScript()
Environment.NewLine did not catch both \r and \n for me, which left carriage returns in the aodm output and broke the script. The following did the trick:
private string FormatForScript(string text)
=> text.Replace(Environment.NewLine, "<br>")
private string FormatForScript(string text)
=> text.Replace("\n", "<br>")
.Replace("\r", "")
How do we recognize when a character is logged in to the new 2019 server? And can we use a http://people.anarchy-online.com/ endpoint to get info for a character on the new server?
Adding AODamageMeter to an OBS scene as either Game Capture (3d) or Window Capture produces a black box instead of showing the damage meter.
I'm not sure if it's the way the window is drawn / rendered or what. Would it be possible to add any compatibility options, layers or hooks to AODamageMeter for interaction with video recording software?
-- This should be labeled as suggestion and not a bug --
The damage meter is scrolling down one row every time a new row is added. It should not scroll on its own, it should stay at whatever position the user has scrolled it to. For example, if it's scrolled to the top, it should stay at the top, and if it's scrolled so that the fifth row is at the top, the fifth row should stay at the top as new rows are added.
Appears to be the issue described here: dotnet/wpf#7199
Thanks to @ohyouplaylikethat5197 on YouTube for reporting this.
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