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License: GNU General Public License v2.0
The official source code repository for Pokémon Citrite Version, a ROM hack of Pokémon Emerald.
License: GNU General Public License v2.0
Objective: Add the “Grand Prairie” map, situated between the Massive Steppes and the Trading Camp.
Objective: Add a “Trading Camp” map, situated west of the eastern Grand Prairie, northeast of the southwestern Grand Prairie… it’s smack-dab in the middle of the Grand Prairie.
Objective: See title
Add a “Timothy” map, situated to the west of the Clandestine Desert and to the east-by-northeast of the Massive Steppes.
Objective: Enable the placement of any 4-bit 240×160 image in the main menu, and ensure it shows up behind the already present rbox construct
Bonus: Enable the placement of any 8-bit 240×160 image, as described above.
VRAM:06004000
by default, rearrangement chores will need to be done to fit the required number of tiles (601) into VRAM.VRAM:06008000
, there will be a 512-tile limit on 8-bit images.VRAM:0600C000
, though I don’t know if there would still be space for the tilemap after that.To facilitate a normal map creation process, maps exported from Advance Map must be processed by the compilation entorage and incorporated into the game.
Objective: RE the map export format used by Advance Map, and write a script to convert files in that format into the format understood by Emerald’s engine.
Objective: Write a macro system that translates into a collection of animated tiles, to be used in the sacred lake in the Nome Ruins.
Objective: Expand the array of overworld palettes in Emerald’s engine to accomodate at least a byte’s worth of palette indexes.
Objective: Enable the placement of any 4-bit 240×160 image in the main menu, and ensure it shows up behind the already present rbox construct
Bonus: Enable the placement of any 8-bit 240×160 image, as described above.
VRAM:0600C000
, though I don’t know if there would still be space for the tilemap after that.Objective: Add images to be implemented as battle backgrounds for the most common battle types (grass, sand, water, etc.)
Thought of this while running through alpha 1.1 on my DSTWO.
Objective: Write some scripts that do some things around Ground Zero that are 3spooky5me.
Objective: Add a “Grand Prairie” map situated to the southwest of the Trading Camp, and to the east of the Amalthea Jungle.
Objective: Using Advance Map, export all of the maps in the Alpha 1.1 ROM into files processable by a compilation script.
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