- Physically-based shading (Cook-Torrance BRDF)
- Directional lighting with cascaded shadow maps
- Bindless resource management
- Asset loading via glTF and custom format
- Atmosphere rendering with Rayleigh and Mie scattering (raymarched)
- Multiple frames in flight
nickdriscoll / vk_viewer Goto Github PK
View Code? Open in Web Editor NEWBaby's first Vulkan app