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View Code? Open in Web Editor NEWXIVSlothcombo "XivComboWayTooAkiiified" for very lazy gamers
XIVSlothcombo "XivComboWayTooAkiiified" for very lazy gamers
After unlocking Veraero III and Verthunder III at 82, the main combo will randomly grey out normal Veraero and Verthunder. Putting in Veraero III and Verthunder III in their place will not make them work with the combo.
Basically, both got upgraded versions, and it would be nice if they worked with the combo. The abilities automatically turn into their old versions, upon being level scaled.
After the first Fall Malefic, it properly swaps to Combust III, then straight to Combust II and doesn't swap again until Combust III wears off and then it swaps back to Combust III. It never swaps back to Fall Malefic.
Doesn't allow attacking after applying the DoT.
Fall Malefic -> Combust III -> Combust II ("Cannot use yet." error) -> Combust III
The Scathe/Xenoglossy Feature appears to be missing
Machinists gauss round / richochet feature will switch to richochet even while synced below the level requirement for it breaking the feature.
Back at it again with another Machinist request.
In the opener, Chain Saw appears last, right between wildfire and hypercharge. It would probably to be optimal to add it to the drill/air feature at the bottom of the queue, since you fire those off off first anyways.
can be sourced from https://github.com/Grammernatzi/XIVComboPluginExpandedest without credit
When buffed with "Nascent Chaos" (level 72)
Replace aoe combo with Chaotic Cyclone (level 76)
Replace single target combo with Inner Chaos (Level 80)
Edit: After more testing and a better understanding of warrior, replacing the single target combo with Inner Chaos is a detriment during Nascent Chaos but the aoe combo definetily benefits from it in my opinion.
Is it possible to add shadow of death to slice combo, and shorl of death to scythe combo, so it works like warrior AIO storms path/eye, meaning once buff/debuff gets low, it gets added to combo again.
Paladins main combo will insert Goring Blade and overwrite the Blade of Valor debuff.
It needs to make sure the time left is less than 5 seconds on either debuff before inserting goring blade.
Inner Chaos appears in the main combo when sync'd below 80 after using Infuriate. It doesn't get removed after using up gauge, only when the buff Nascent Chaos is gone.
Thunder IV has a short animation time once it is casted before the actual effect is applied. During this animation time you can queue up another spell and because the effect hasn't applied yet that next spell will be Thunder IV again instead of Fire2/HighFire2
Could be a feature. Main combo (Heated) Shot Combo.
Having it at 100, leaves choice to deploy earlier.
Hi,
Noticed that Chain Saw skill is being added to this combo. However, when 2 skills (Air Anchor and Drill) are on cool down, the button will change to Hot Shot and cannot be clicked.
PLD's Goring Blade and GNB's Fated Circle replaces the combos while underleveled breaking the basic combo loop.
An identical feature as 55, where is adds drill/air onto main combo when reassemble is active.
The current one adds it if reassemble is active OR on cooldown. I would like this to ONLY activate if Reassemble is active
Malefic doesn't seem to get replaced with Combust at all and the feature seem to not do anything
Demisummons have 2 buttons each, so replacing them with Enkindle would be cool, with the Astral Flow spell replacing them while the enkindle is on cooldown.
Hi, if you're below level 35 (leveling roulette) then you can't use the AoE move with the Whorl of death combo.
WhorlOfDeath = 35,
in the Levels section and && level >= RPR.Levels.WhorlOfDeath
at the end of line 139 fixes it for me, or however you would like to do it.
Replace Ruin III with Gemshine/attunements
Hi!
Noticed that Blasting zone is still on main combo even when option is turned off, just putting it out there :3 <3
At 82, Spread shot turns into Scattershot. This breaks the feature that would turn it into Auto Crossbow when Overheated.
In addition to this, adding Bioblaster to the beginning of this button, would fit right into the AOE rotation.
Thanks
Hi,
First of all, I wish to express my greatest appreciation to your work here. Greatly improved my enjoyment of the game. Thank you.
I am posting a suggestion as I cannot find a place to post in your suggested link. My fault here because this is not an issue.
I was wondering if you can add rdm's new skill (Resolution) to redoublement combo plus.
Thanks again for the wonderful job you are doing.
In its current state, this actually is nearly useless due to Req. showing up early in our rotations now. You may want to make a check that Fight or Flight is not up as well so it doesn't get wasted.
in order to always remember to summon the dude
During Inner Release Storms Eye Combo and Mythril Tempest Combo get replaced with Inner Chaos and Chaotic Cyclone respectively if you are buffed with Nascent Chaos.
This isn't desirable since they will consume the Nascent Chaos stack as well as a stack of Inner Release.
If Inner Release is active Nascent Chaos shouldn't interact with any combo.
EDIT: This is me being dumb again it's baked into the base game and has nothing to do with the plugin.
Closed!
Having an Orogeny feature, that would work just like the Upheaval one, but with the AOE combo would be wonderous, thanks.
Would like to see this as a feature, but don't know if it's possible, as it should always prioritize Heat blast, before the oGCD.
So spamming the button would result in
Heatblast
Gauss
Ricochet
Repeat.
I know this is reducing the burst down to 1 button, but it would be awesome to see if it it's possible, and also make it easier to play on non-perfect connections.
The storms path combo gets replaced with upheaval if berserk is on cooldown regardless if other features/combos are toggled off.
As it stands, the Royal authority combo feature will use Goring Blade if the debuff isn't on the target or if the debuff will expire soon. However it's often the case that you don't want to use Goring Blade (such as if the target will die soon). Is it possible to get a separate check box for this feature instead of being baked into the Royal Authority combo?
With the Warrior Gauge Overcap Feature (#147) enabled & sync'd below 60:
(Before Mythril Tempest is unlocked) Decimate appears in the AOE combo after Overpower with no gauge built, only changing back to Overpower when the would-be combo gets broken by a single-target ability/time.
(After Mythril Tempest is unlocked, before Steel Cyclone is unlocked, and with 90+ gauge built) Decimate appears in the AOE combo after Overpower > Tempest, making it unusable until the combo is broken. After SC is unlocked, it's still Decimate, but is just a visual bug.
Suggestion to add 3 second buffer on Enshroud, so you prevent accidentally hitting Communio and ending burst early.
Primal rend will not replace either ability when triggered. I have tried replacing Fell cleave and Decimate, change classes, relog and so on, but it Primal Rend will not replace them, when ready.
Replace Tri-Disaster with Precious Brilliance/attunements
Hi I've noticed, especially between packs of monsters, that if I'm in the middle of a combo move the combo chain is prioritized over the Death's Design buff (Shadow of Death/Whorl of Death). This leads to losing potency on one or more abilities. Since applying Death's Design does not interrupt our combo chains I think a check needs to be added where lastComboMove is used.
The Warrior Fellcleave/IB feature doesn't always use Inner Beast before overcapping and getting stuck with Fellcleave when synced between level 35-53.
It never shows the Inner Beast icon in the hotbar only Fellcleave when trying to automatically not overcap the warrior gauge.
It's easy to reproduce and test the bug by joining cutter's cry with Unrestricted and level synced party options enabled.
This was tested on Version 1.5.0
Dancers single target mutlibutton only cycles between Cascade and Fountain never uses the procs of Reverse Cascade or Fountainfall.
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