Open source bagamon. In limba romana.
table's Introduction
table's People
table's Issues
De facut o pagina de wiki pt stilul de cod.
Notitele le gasesti aici #8
De REFACTORIZAT operator care s-o futut la Point
Point Point::operator++(int)
{
Point* old = this;
++(*this);
return (*old);
}
in file game_core.cpp
https://github.com/nikitautiu/table/blob/master/src/game_core.cpp
:))) a se schimba de preferință la:
Point Point::operator++(int)
{
Point old = *this;
++(*this);
return old;
}
De refactorizat codul pe baza stilului de cod stabilit
Atentie eric!
Am extras din branch-ul gui gui.hpp si gui.cpp si le-am pus in master, daca lucrezi la gui mai intai sa stergi branch-ul si sa iti faci unul nou din master.
Am facut asta pentru ca am introdus multe chestii noi in master de care te-ai putea folosi.
Optimizat get_valid_moves
De implementat trie-uri pt stocarea rezultatului.
-player modificare
Nu mai stiu daca am lasat comment dar undeva inainte sa implementezi operator- la Color am sters "(-player)" -> "(player)"
Stabilit un stil pt. cod
De consfatuit si stabilit un stil coerent de cod pt intreg proiectul. Trebuie sa se aleaga de comun acord urmatoarele aspecte:
- Spatiu lasat intre operatori si variabile(paranteze, virgule, etc)
- Plasarea acoladelor(stil java sau c/c++)
- Conventii de numire pt variabile, functii, tipuri de date, etc
- Indentarea si alinierea blocurilor de cod (ex.
if
,while
,for
etc.) - Alinierea si pozitionarea comentariilor
Merge pls
pls merge
De stabilit o ordine a codului dintr-un fisier
Verificare ultimul push
verifica daca am implementat ok si nu mi-au scapat chestii in ultimul push la core
in game_core.cpp, optimize reverse_points
24 elements in points, maybe use swaps instead of create©
Implement "export to file" in history_implement
Reminder pentru mine.
Modifica readme.md
Sa fim seriosi "in pula mea"
Implement dice_utils class in dice.hpp
Merge cores to master
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