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webgl-gta's Issues

WebGL: INVALID_VALUE: texImage2D: width or height out of range

Google Chrome 32:

WebGL: INVALID_VALUE: texImage2D: width or height out of range ThreeDebug.js:14388

Waring (probably issues this warning because of previous error):

[.WebGLRenderingContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete'


Firefox 26:

Error: WebGL: texImage2D: the maximum texture size for level 0 is 4096 ThreeDebug.js:14388


The problem is apparently here:

_gl.texImage2D( _gl.TEXTURE_2D, 0, _gl.RGBA, _gl.RGBA, _gl.UNSIGNED_BYTE, texture.image );

I believe that some object has not received valid data, perhaps a "console.log" to help find the problem.

tile flickering

I am seeing flicking on tile edges. Draw them slightly larger than exact pixels maybe?

Document the keys

You didn't describe what the keys are in the README (there isn't some other documentation somewhere hey?)

It's the arrow keys! But in the code I also noticed R and F supposedly move up and down. Playing the game I didn't find anything to move up and down on. Is there ladders or something somewhere? Guess I should've played the original game more!

But more importantly... isn't there a way to get it into the vehicles?

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