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moreplanetaryconditions's Issues

THE OVERGROWN CORRUPTION BUG

some weird bug where half of the fields in overgrown nanoforge industry handlers are nulled. fixed in 3.0.0 because my versioning is bad

Possible rendering crash caused by MPC, more likely to be a vanilla crash

Caused by: java.lang.RuntimeException: Renderable has no active layers; likely error in save loading logic: com.fs.starfarer.campaign.CampaignPlanet@1174875e
	at com.fs.starfarer.campaign.BaseLocation.reinitRenderer(Unknown Source) ~[port_obf.jar:?]
	at com.fs.starfarer.campaign.BaseLocation.addObjectReal(Unknown Source) ~[port_obf.jar:?]
	at com.fs.starfarer.campaign.BaseLocation.addObject(Unknown Source) ~[port_obf.jar:?]
	at com.fs.starfarer.campaign.BaseLocation.addEntity(Unknown Source) ~[port_obf.jar:?]
	at data.scripts.campaign.econ.conditions.terrain.hyperspace.niko_MPC_hyperspaceLinked.linkToHyperspace(niko_MPC_hyperspaceLinked.kt:180) ~[?:?]
	at data.scripts.campaign.econ.conditions.terrain.hyperspace.niko_MPC_hyperspaceLinked.apply(niko_MPC_hyperspaceLinked.kt:84) ~[?:?]
	at com.fs.starfarer.campaign.econ.PlanetConditionMarket.addCondition(Unknown Source) ~[port_obf.jar:?]
	at com.fs.starfarer.campaign.econ.PlanetConditionMarket.addCondition(Unknown Source) ~[port_obf.jar:?]
	at com.fs.starfarer.campaign.econ.PlanetConditionMarket.readResolve(Unknown Source) ~[port_obf.jar:?]
	at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:103) ~[?:?]
	at java.base/java.lang.reflect.Method.invoke(Method.java:580) ~[?:?]
	at com.thoughtworks.xstream.core.util.SerializationMembers.callReadResolve(SerializationMembers.java:78) ~[xstream-1.4.17.jar:1.4.17]
	... 146 more
816563 [Thread-2] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 11

Crashed when jump point added due to bipartisan

Recurrance of the route militarybase crash

Just got a report on the discord of a 3.5.0 user (fixed version) getting the militarybase crash where a route that was forced to simulate despawns with no route and militarybase.java dies because of that

The previous bug was me not cleaning up fleets I spawned (I fixed that in dc63701) but there seems to be another issue

Magnetar TODO

Lore of the system

  • Mothership detached off the fucked up gate hauler in search of repairs

  • Found the magnetar, got disabled

  • Was carrying the throne of deridition as the domain wanted to take it away from the cultists but wanted to keep it as leverage so they hid it

  • Was once a derelict hotspot, but omega came and subsumed all the AI and is in control

    • Trying to make more omega?

Contents of the system

  • Add pulses (DONE)
  • Add magnetar field
    • Increase the sensor profile reduction of stuff inside it, to better hide the stuff inside
  • Add patrolling fleets
    • Will likely be patrolling within the magnetar field
    • Circular patrol
    • Immune to the pulses
    • Derelict/Omega theme (faction and fleet mixing method already made)
  • Goodies within the magnetar field (the highest quantity of goodies is close to the magnetar)
    • Need to hack them to get? Use Wait rule for this? Takes like 2.5 days so you have to time it well or interdict?
      • Maybe have interdiction increase y our sensor profile a lot more or something so its something you dont want to do due to patrols
      • The first time will require some extra finangling to get a ICEpick to crack the encryption
  • Some stuff outside the magnetar field (most easily accessable)

UX

  • Make it spooker by limiting info
    • All the player needs to initially know is that interdicting and planets block the pulses, and that the magnetar is super dangerous to get close to
    • Is there really a way to limit info effectively without limiting the above stuff?
  • Finish the sierra dialogue for if you get sucked into the magnetar (both during and after)
  • Maybe re-order the order of things so that theres a beacon outside the system, and if you examine it, you get the tactical report + different dialogue

Questline

  • High-level questline
  • Kanta-based
  • Go to kanta, they give you a wormhole/coordinates of the system, you go into it and find some furniture (use the unused commodity icon) and bring it back
  • If you didnt kill loke, kanta puts loke in a chair and is happy
  • If you did kill loke, kanta ambushes your fleet

Loot

  • Omega weapons (NOT FROM THE FLEETS MF)
  • Questline reward: Credits (if kanta likes you), Atlas Mk2. Kanta (very powerful ship, one-of-a-kind)
    ^ The two here are insufficient

Ideas

  • Special industries (Thats what MPC is for baby)
  • Pilotable buffed-up tesseract
  • New ability (Allows you to trigger a small magnetar pulse around you? Doesnt do much damage, just disables drive field)

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