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Nilirad avatar Nilirad commented on May 24, 2024

Yes, you're right. I'm using the SpriteComponents bundle to create the shapes. The UI, if I'm correct, is rendered using the UiCamera, while the sprites with the 2D camera. I think the best way to achieve that is waiting for bevyengine/bevy#90

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dcz-self avatar dcz-self commented on May 24, 2024

I managed to get this in the UI: https://github.com/dcz-self/breedmatic/blob/54c75ec0fed0eb958aec7c9459e9ad25f3f9eebb/src/viewer.rs#L116

XY positioning works, but z-order gave me trouble. I don't know how that works, but it seems all I could do is change the order of drawing.

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Nilirad avatar Nilirad commented on May 24, 2024

Fixed by #114.


NOTICE (2023-06-20)

Unfortunately, Bevy's development took a direction that made it difficult to maintain UI shapes. Therefore, this feature was removed briefly after implementation. If you are interested in bringing this feature back, you're welcome to submit a PR.

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