Comments (3)
Arcs are possible using lyon, but I didn't implement them here since I didn't want to delay too much the release. I'll add them soon. In the meantime, since PathBuilder struct has the lyon builder as its public field, you can use it to add an arc to the path.
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Ok awesome, thanks again!
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Feature merged. Closing issue.
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Related Issues (20)
- Very dense paths do not render (with minimum example)
- Improve ergonomics of DrawMode
- Unable to fill a simple path HOT 2
- Heron 2d debug2d feature conflict HOT 1
- Update to Bevy 0.8 HOT 1
- App crashes if rendering to an HDR texture
- Rectangle shapes have wrong origin
- System Ambiguity Prevents Rendering After Build (Sometimes) with Bevy .9/.9.1 HOT 1
- Can't draw paths or polygons HOT 1
- Using images or materials for shape fill HOT 8
- Rough curves with fixed camera scaling mode HOT 2
- More const support
- Support for rounded polygons HOT 4
- Dyanmic shapes example does not compile HOT 5
- Docs.rs still shows 0.7.2 as latest version HOT 2
- Why aren't `Fill` and `Stroke` housed in `ShapeBundle`? HOT 2
- WebGL: INVALID_OPERATION on entity despawn on wasm target HOT 4
- Changing the Path does not redraw the mesh
- Expected bevy_render::color::Color, found bevy::prelude::Color HOT 2
- How do I use this with UI? HOT 1
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