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Nilirad avatar Nilirad commented on June 7, 2024

Hi!
I tried to run your game on Windows in the branch you specified, but as soon as I launch it says

error: process didn't exit successfully: `target\debug\oicana.exe` (exit code: 0xc000041d)

I did a bit of research but I couldn't find much.

About your shapes not being displayed, even if I can't run it, I'm 99% sure that's because you didn't include the ShapePlugin. Also keep in mind that you put your game logic into the "oicana_stage". However, in my library there is a SHAPE stage, that runs after Bevy's UPDATE stage that uses a plugin system to add a mesh to the ShapeBundle. I think "oicana_stage" should run before the SHAPE stage to avoid unexpected problems or off by one frame spawning.

TLDR:

  1. Add ShapePlugin
  2. Add "oicana_stage" before bevy_prototype_lyon::plugin::stage::SHAPE

from bevy_prototype_lyon.

NiklasEi avatar NiklasEi commented on June 7, 2024

Yes, thank you, adding the plugin fixed most of my issues. One more needed change was not centring arcs at (0, 0) which seems to not be supported.

from bevy_prototype_lyon.

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