Comments (4)
That's strange, bevy_prototype_lyon
doesn't add/remove components to ShapeBundle
s.
I did a similar thing with shape replacement in the demo example (the polygon in particular, look at the replace_polygon
system), but I replaced the entire entity instead of the bundle.
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Okay, thank you! I'll test that later but I assume it will work for me too. I was trying to use remove()
rather than despawn()
and perhaps the former hits issues with ordering during the removal that the latter doesn't.
Might be worth documenting that the bundle spawns a single entity that can be tagged (or the Entity handle stored using current_entity()
presumably) and then removed using despawn()
later.
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Okay, thank you! That works. I was trying to use remove() rather than despawn() and perhaps the former hits issues with ordering during the removal that the latter doesn't.
Might be worth documenting that the bundle spawns a single entity that can be tagged (or the Entity handle stored using current_entity()
) and then removed using despawn() later.
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Closing this since the new API allows changing shapes without respawing the entity.
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Related Issues (20)
- Can't draw paths or polygons HOT 1
- Using images or materials for shape fill HOT 8
- Rough curves with fixed camera scaling mode HOT 2
- More const support
- Support for rounded polygons HOT 4
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- Docs.rs still shows 0.7.2 as latest version HOT 2
- Why aren't `Fill` and `Stroke` housed in `ShapeBundle`? HOT 2
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- How to draw with Hatching for dashed/dotted lines?
- Way to draw gradient colors
- Apply initial geometry transform HOT 1
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