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👋 I'm a self-driven software engineer with a diverse skillset and strong coding skills. I've coded my first full project way back in high school, and have continued to explore more tech ever since. I have a background in games development, and have worked in small indie studios as well as large FAANG companies. 🎮

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Paulo's Projects

blog icon blog

The PlayCanvas blog site

immaterial-net icon immaterial-net

A repository containing a set of utilities to provision a remote workstation and basic enterprise-like intranet

inmediares icon inmediares

A personal template project to skip initial setup for Unity projects

minject icon minject

A minimalistic, easy-to-understand dependency injection framework for Unity.

scriptable-architecture icon scriptable-architecture

An implementation of common general-use ScriptableObject classes, for ScriptableObject-driven game architecture.

space-station-14 icon space-station-14

A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.

the-usual-suspects icon the-usual-suspects

A collection of useful Unity tools, features and extensions that I seemed to have to recreate for every project. Well... Not anymore!

unihexagon icon unihexagon

A multi-purpose hexagonal grid library for Unity.

unity-style-guide icon unity-style-guide

This article contains ideas for setting up a projects structure and naming convention for scripts and assets in Unity

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