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A text-based adventure engine to parse and play text adventures written in a simplified syntax.

License: MIT License

C# 100.00%
game text-adventure windows

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adventure-text's Issues

Asynchronous behavior isn't always executed with textbox input

When using textbox input inside textbox input with a timer, the response of that second textbox input isn't executed when the user types their response. There are similar scenarios where the event trigger seems to get "lost". No dropped references as far as I can see.

Goto executes statements after it in the same fork

A goto statement does not halt the preorder node traversal of all if statements, so it doesn't stop statements after it from executing. The user can work around this with variables, but they shouldn't have to.

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