All videos are real-time screen captures from a Chrome browser running the TalkingHead example web app without any post-processing.
Talking Head (3D) is a JavaScript class featuring a 3D avatar that can speak and lip-sync in real-time. The class supports Ready Player Me full-body 3D avatars (GLB), Mixamo animations (FBX), markdown text, and subtitles. It also knows a set of emojis, which it can convert into facial expressions.
By default, the class uses Google Cloud TTS for text-to-speech and has a built-in lip-sync support for English and Finnish. You can add new lip-sync languages by creating a new language module or by using external TTS services like Microsoft Azure Speech SDK, which can supply visemes with timestamps.
The class uses ThreeJS / WebGL for 3D rendering, and Marked Markdown parser.
You can download the TalkingHead modules from releases (without dependencies). Alternatively, you can import all the needed modules from a CDN:
<script type="importmap">
{ "imports":
{
"three": "https://cdn.jsdelivr.net/npm/[email protected]/build/three.module.js/+esm",
"three/examples/": "https://cdn.jsdelivr.net/npm/[email protected]/examples/",
"three/addons/": "https://cdn.jsdelivr.net/npm/[email protected]/examples/jsm/",
"dompurify": "https://cdn.jsdelivr.net/npm/[email protected]/+esm",
"marked": "https://cdn.jsdelivr.net/npm/[email protected]/+esm",
"talkinghead": "https://cdn.jsdelivr.net/gh/met4citizen/[email protected]/modules/talkinghead.mjs"
}
}
</script>
If you want to use the built-in Google TTS and lip-sync using Single Sign-On (SSO) functionality, give the class your TTS proxy endpoint and a function from which to obtain the JSON Web Token needed to use that proxy. Refer to Appendix B for one way to implement JWT SSO.
import { TalkingHead } from "talkinghead";
// Create the talking head avatar
const nodeAvatar = document.getElementById('avatar');
const head = new TalkingHead( nodeAvatar, {
ttsEndpoint: "/gtts/",
jwtGet: jwtGet
});
FOR HOBBYISTS: If you're just looking to experiment on your personal laptop without dealing with proxies, JSON Web Tokens, or Single Sign-On, take a look at the minimal code example. Simply download the file, add your Google TTS API key, and you'll have a basic web app with a talking head.
The following table lists all the available options and their default values:
Option | Description |
---|---|
jwsGet |
Function to get the JSON Web Token (JWT). See Appendix B for more information. |
ttsEndpoint |
Text-to-speech backend/endpoint/proxy implementing the Google Text-to-Speech API. |
ttsApikey |
If you don't want to use a proxy or JWT, you can use Google TTS endpoint directly and provide your API key here. NOTE: I recommend that you don't use this in production and never put your API key in any client-side code. |
ttsLang |
Google text-to-speech language. Default is "fi-FI" . |
ttsVoice |
Google text-to-speech voice. Default is "fi-FI-Standard-A" . |
ttsRate |
Google text-to-speech rate in the range [0.25, 4.0]. Default is 0.95 . |
ttsPitch |
Google text-to-speech pitch in the range [-20.0, 20.0]. Default is 0 . |
ttsVolume |
Google text-to-speech volume gain (in dB) in the range [-96.0, 16.0]. Default is 0 . |
ttsTrimStart |
Trim the viseme sequence start relative to the beginning of the audio (shift in milliseconds). Default is 0 . |
ttsTrimEnd |
Trim the viseme sequence end relative to the end of the audio (shift in milliseconds). Default is 300 . |
lipsyncLang |
Lip-sync language. Currently English en and Finnish fi are supported. Default is fi . |
pcmSampleRate |
PCM (signed 16bit little endian) sample rate used in speakAudio in Hz. Default is 22050 . |
modelRoot |
The root name of the armature. Default is Armature . |
modelPixelRatio |
Sets the device's pixel ratio. Default is 1 . |
modelFPS |
Frames per second. Note that actual frame rate will be a bit lower than the set value. Default is 30 . |
cameraView |
Initial view. Supported views are "full" , "upper" and "head" . Default is "full" . |
cameraDistance |
Camera distance offset for initial view in meters. Default is 0 . |
cameraX |
Camera position offset in X direction in meters. Default is 0 . |
cameraY |
Camera position offset in Y direction in meters. Default is 0 . |
cameraRotateX |
Camera rotation offset in X direction in radians. Default is 0 . |
cameraRotateY |
Camera rotation offset in Y direction in radians. Default is 0 . |
cameraRotateEnable |
If true, the user is allowed to rotate the 3D model. Default is true . |
cameraPanEnable |
If true, the user is allowed to pan the 3D model. Default is false . |
cameraZoomEnable |
If true, the user is allowed to zoom the 3D model. Default is false . |
lightAmbientColor |
Ambient light color. The value can be a hexadecimal color or CSS-style string. Default is 0xffffff . |
lightAmbientIntensity |
Ambient light intensity. Default is 2 . |
lightDirectColor |
Direction light color. The value can be a hexadecimal color or CSS-style string. Default is 0x8888aa . |
lightDirectIntensity |
Direction light intensity. Default is 30 . |
lightDirectPhi |
Direction light phi angle. Default is 0.1 . |
lightDirectTheta |
Direction light theta angle. Default is 2 . |
lightSpotColor |
Spot light color. The value can be a hexadecimal color or CSS-style string. Default is 0x3388ff . |
lightSpotIntensity |
Spot light intensity. Default is 0 . |
lightSpotPhi |
Spot light phi angle. Default is 0.1 . |
lightSpotTheta |
Spot light theta angle. Default is 4 . |
lightSpotDispersion |
Spot light dispersion. Default is 1 . |
avatarMood |
The mood of the avatar. Supported moods: "neutral" , "happy" , "angry" , "sad" , "fear" , "disgust" , "love" , "sleep" . Default is "neutral" . |
avatarMute |
Mute the avatar. This can be helpful option if you want to output subtitles without audio and lip-sync. Default is false . |
markedOptions |
Options for Marked markdown parser. Default is { mangle:false, headerIds:false, breaks: true } . |
statsNode |
Parent DOM element for the three.js stats display. If null , don't use. Default is null . |
statsStyle |
CSS style for the stats element. If null , use the three.js default style. Default is null . |
Once the instance has been created, you can load and display your avatar. Refer to Appendix A for how to make your avatar:
// Load and show the avatar
try {
await head.showAvatar( {
url: './avatars/brunette.glb',
body: 'F',
avatarMood: 'neutral',
ttsLang: "en-GB",
ttsVoice: "en-GB-Standard-A",
lipsyncLang: 'en'
});
} catch (error) {
console.log(error);
}
An example of how to make the avatar speak the text on input text
when
the button speak
is clicked:
// Speak 'text' when the button 'speak' is clicked
const nodeSpeak = document.getElementById('speak');
nodeSpeak.addEventListener('click', function () {
try {
const text = document.getElementById('text').value;
if ( text ) {
head.speakText( text );
}
} catch (error) {
console.log(error);
}
});
The following table lists some of the key methods. See the source code for the rest:
Method | Description |
---|---|
showAvatar(avatar, [onprogress=null]) |
Load and show the specified avatar. The avatar object must include the url for GLB file. Optional properties are body for either male M or female F body form, lipsyncLang , ttsLang , ttsVoice , ttsRate , ttsPitch , ttsVolume , avatarMood and avatarMute . |
setView(view, [opt]) |
Set view. Supported views are "full" , "upper" and "head" . The opt object can be used to set cameraDistance , cameraX , cameraY , cameraRotateX , cameraRotateY . |
setLighting(opt) |
Change lighting settings. The opt object can be used to set lightAmbientColor , lightAmbientIntensity , lightDirectColor , lightDirectIntensity , lightDirectPhi , lightDirectTheta , lightSpotColor , lightSpotIntensity , lightSpotPhi , lightSpotTheta , lightSpotDispersion . |
speakText(text, [opt={}], [onsubtitles=null], [excludes=[]]) |
Add the text string to the speech queue. The text can contain face emojis. Options opt can be used to set text-specific lipsyncLang , ttsLang , ttsVoice , ttsRate , ttsPitch , ttsVolume , avatarMood , avatarMute . Optional callback function onsubtitles is called whenever a new subtitle is to be written with the parameter of the added string. The optional excludes is an array of [start,end] indices to be excluded from audio but to be included in the subtitles. |
speakAudio(audio, [opt={}], [onsubtitles=null]) |
Add a new audio object to the speech queue. This method was added to support external TTS services such as ElevenLabs and Azure. The audio object contains ArrayBuffer chunks in audio array, words in words array, starting times for each words in milliseconds in wtimes array, and durations for each words in milliseconds in wdurations array. If the Oculus viseme IDs are know, they can be given in optional visemes , vtimes and vdurations arrays. NOTE: As of now, the only supported audio format is PCM signed 16bit little endian. The opt object can be used to set text-specific lipsyncLang in cases when the visemes are not specified. |
speakEmoji(e) |
Add an emoji e to the speech queue. |
speakBreak(t) |
Add a break of t milliseconds to the speech queue. |
speakMarker(onmarker) |
Add a marker to the speech queue. The callback function onmarker is called when the queue processes the event. |
lookAt(x,y,t) |
Make the avatar's head turn to look at the screen position (x ,y ) for t milliseconds. |
lookAtCamera(t) |
Make the avatar's head turn to look at the camera for t milliseconds. |
setMood(mood) |
Set avatar mood. |
playBackgroundAudio(url) |
Play background audio such as ambient sounds/music in a loop. |
stopBackgroundAudio() |
Stop playing the background audio. |
playAnimation(url, [onprogress=null], [dur=10], [ndx=0], [scale=0.01]) |
Play Mixamo animation file for dur seconds, but full rounds and at least once. If the FBX file includes several animations, the parameter ndx specifies the index. Since Mixamo rigs have a scale 100 and RPM a scale 1, the scale factor can be used to scale the positions. |
stopAnimation() |
Stop the current animation started by playAnimation . |
playPose(url, [onprogress=null], [dur=5], [ndx=0], [scale=0.01]) |
Play the initial pose of a Mixamo animation file for dur seconds. If the FBX file includes several animations, the parameter ndx specifies the index. Since Mixamo rigs have a scale 100 and RPM a scale 1, the scale factor can be used to scale the positions. |
stopPose() |
Stop the current pose started by playPose . |
start |
Start/re-start the Talking Head animation loop. |
stop |
Stop the Talking Head animation loop. |
NOTE: The index.html
app was initially created for testing and developing
the TalkingHead class. It includes various integrations with several paid
services. If you only want to use the TalkingHead class in your own app,
there is no need to install and configure the index.html
app.
The web app index.html
shows how to integrate and use
the class with ElevenLabs WebSocket API (experimental),
Microsoft Azure Speech SDK,
OpenAI API and
Gemini Pro API (pre-GA).
You can preview the app's UI here. Please note that since the API proxies for the text-to-speech and AI services are missing, the avatar does not speak or lip-sync, and you can't chat with it.
If you want to configure and use the app index.html
, do the following:
-
Copy the whole project to your own server.
-
Create the needed API proxies as described in Appendix B and check/update your endpoint/proxy configuration in
index.html
:
// API endpoints/proxys
const jwtEndpoint = "/app/jwt/get"; // Get JSON Web Token for Single Sign-On
const openaiChatCompletionsProxy = "/openai/v1/chat/completions";
const openaiModerationsProxy = "/openai/v1/moderations";
const vertexaiChatCompletionsProxy = "/vertexai/";
const googleTTSProxy = "/gtts/";
const elevenTTSProxy = [
"wss://" + window.location.host + "/elevenlabs/",
"/v1/text-to-speech/",
"/stream-input?model_id=eleven_multilingual_v2&output_format=pcm_22050"
];
const microsoftTTSProxy = [
"wss://" + window.location.host + "/mstts/",
"/cognitiveservices/websocket/v1"
];
-
The example app's UI supports both Finnish and English. If you want to add another language, you need to add an another entry to the
i18n
object. -
Add you own background images, videos, audio files, avatars etc. in the directory structure and update your site configuration
siteconfig.js
accordingly. The keys are in English, but the entries can include translations to other languages.
Licenses, attributions and notes related to the index.html
web app assets:
- Fira Sans Condensed and Fira Sans Extra Condensed fonts are licensed under the SIL Open Font License, version 1.1, available with a FAQ at http://scripts.sil.org/OFL. Digitized data copyright (c) 2012-2015, The Mozilla Foundation and Telefonica S.A.
- Background view examples are from Virtual Backgrounds
- Impulse response (IR) files for reverb effects:
- ir-room: OpenAir, Public Domain Creative Commons license
- ir-basement: OpenAir, Public Domain Creative Commons license
- ir-forest (Abies Grandis Forest, Wheldrake Wood): OpenAir, Creative Commons Attribution 4.0 International License
- ir-church (St. Andrews Church): OpenAir, Share Alike Creative Commons 3.0
- Ambient sounds/music attributions:
- murmur.mp3: https://github.com/siwalikm/coffitivity-offline
Why not use the free Web Speech API?
The free Web Speech API can't provide word-to-audio timestamps, which are essential for accurate lip-sync. As far as I know, there is no way even to get Web Speech API speech synthesis as an audio file or determine its duration in advance. At some point I tried to use the Web Speech API events for syncronization, but the results were not good.
I would like to have lip-sync support for language X.
You have two options. First, you can implement a word-to-viseme
class similar to those that currently exist for English and Finnish.
Alternatively, you can check if Microsoft Azure TTS can provide visemes
for your language and use Microsoft Speech API integration (speakAudio
)
instead of Google TTS and the built-in lip-sync (speakText
).
Any future plans for the project?
This is just a small side-project for me, so I don't have any big plans for it. That said, there are several companies that are currently developing text-to-3D-avatar and text-to-3D-animation features. If and when they get released as APIs, I will probably take a look at them and see if they can be used/integrated in some way to the project.
[1] Finnish pronunciation, Wiktionary
[2] Elovitz, H. S., Johnson, R. W., McHugh, A., Shore, J. E., Automatic Translation of English Text to Phonetics by Means of Letter-to-Sound Rules (NRL Report 7948). Naval Research Laboratory (NRL). Washington, D. C., 1976. https://apps.dtic.mil/sti/pdfs/ADA021929.pdf
-
Create your own full-body avatar free at https://readyplayer.me
-
Copy the given URL and add the following URL parameters in order to include all the needed morph targets:
morphTargets=ARKit,Oculus+Visemes,mouthOpen,mouthSmile,eyesClosed,eyesLookUp,eyesLookDown&textureSizeLimit=1024&textureFormat=png
Your final URL should look something like this:https://models.readyplayer.me/64bfa15f0e72c63d7c3934a6.glb?morphTargets=ARKit,Oculus+Visemes,mouthOpen,mouthSmile,eyesClosed,eyesLookUp,eyesLookDown&textureSizeLimit=1024&textureFormat=png
-
Use the URL to download the GLB file to your own web server.
-
Make a CGI script that generates a new JSON Web Token with an expiration time (exp). See jwt.io for more information about JWT and libraries that best fit your needs and architecture.
-
Protect your CGI script with some authentication scheme. Below is an example Apache 2.4 directory config that uses Basic authentication (remember to always use HTTPS/SSL!). Put your CGI script
get
in thejwt
directory.
# Restricted applications
<Directory "/var/www/app">
AuthType Basic
AuthName "Restricted apps"
AuthUserFile /etc/httpd/.htpasswd
Require valid-user
</Directory>
# JSON Web Token
<Directory "/var/www/app/jwt" >
Options ExecCGI
SetEnv REMOTE_USER %{REMOTE_USER}
SetHandler cgi-script
</Directory>
- Make an External Rewriting Program script that verifies JSON Web Tokens. The script should return
OK
if the given token is not expired and its signature is valid. Start the script in Apache 2.4 config. User's don't use the verifier script directly, so put it in some internal directory, not under document root.
# JSON Web Token verifier
RewriteEngine On
RewriteMap jwtverify "prg:/etc/httpd/jwtverify" apache:apache
- Make a proxy configuration for each service you want to use. Add the required API keys and protect the proxies with the JWT token verifier. Below are some example configs for Apache 2.4 web server. Note that when opening a WebSocket connection (ElevenLabs, Azure) you can't add authentication headers in browser JavaScript. This problem is solved here by including the JWT token as a part of the request URL. The downside is that the token might end up in server log files. This is typically not a problem as long as you are controlling the proxy server, you are using HTTPS/SSL, and the token has an expiration time.
# OpenAI API
<Location /openai/>
RewriteCond ${jwtverify:%{http:Authorization}} !=OK
RewriteRule .+ - [F]
ProxyPass https://api.openai.com/
ProxyPassReverse https://api.openai.com/
ProxyPassReverseCookiePath "/" "/openai/"
ProxyPassReverseCookieDomain ".api.openai.com" ".<insert-your-proxy-domain-here>"
RequestHeader set Authorization "Bearer <insert-your-openai-api-key-here>"
</Location>
# Google TTS API
<Location /gtts/>
RewriteCond ${jwtverify:%{http:Authorization}} !=OK
RewriteRule .+ - [F]
ProxyPass https://eu-texttospeech.googleapis.com/v1beta1/text:synthesize?key=<insert-your-api-key-here> nocanon
RequestHeader unset Authorization
</Location>
# Microsoft Azure TTS WebSocket API (Speech SDK)
<LocationMatch /mstts/(?<jwt>[^/]+)/>
RewriteCond ${jwtverify:%{env:MATCH_JWT}} !=OK
RewriteRule .+ - [F]
RewriteCond %{HTTP:Connection} Upgrade [NC]
RewriteCond %{HTTP:Upgrade} websocket [NC]
RewriteRule /mstts/[^/]+/(.+) "wss://<insert-your-region-here>.tts.speech.microsoft.com/$1" [P]
RequestHeader set "Ocp-Apim-Subscription-Key" <insert-your-subscription-key-here>
</LocationMatch>
# ElevenLabs Text-to-speech WebSocket API
<LocationMatch /elevenlabs/(?<jwt>[^/]+)/>
RewriteCond ${jwtverify:%{env:MATCH_JWT}} !=OK
RewriteRule .+ - [F]
RewriteCond %{HTTP:Connection} Upgrade [NC]
RewriteCond %{HTTP:Upgrade} websocket [NC]
RewriteRule /elevenlabs/[^/]+/(.+) "wss://api.elevenlabs.io/$1" [P]
RequestHeader set "xi-api-key" "<add-your-elevenlabs-api-key-here>"
</LocationMatch>