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kvaberrationfilter's Introduction

kvAberrationFilter

KeeVee's Aberration shader as an IDE filter!

Installation

  • Download this repo as a zip.

  • Copy the _filter_aberration folder into %PROGRAMDATA%\GameMakerStudio2-YOUR-CHANNEL\Cache\runtimes\runtime-YOUR-VERSION\bin\FiltersAndEffects\

    where YOUR-CHANNEL might be -Beta if you use the Beta version, -Dev if you're a YoYo employee, or nothing at all if you use the release build.

    and YOUR-VERSION is your runtime version, might be something like 2.3.6.231 for release versions, something like 23.1.1.397 for Beta versions, and 9.2.1.2678 if you're a YoYo employee.

  • Open your project, open any room, make a new effect layer, choose the new Aberration effect type.

  • Observe the properties of said effect type, compare them to the original asset props.

  • Have fun!

Caveats,

(as with any thing really...)

  • Effects and filters in general only work for those who've activated a subscription Not true anymore! If you still don't have filters&effects, Log out from the IDE completely and log back in, your license file should refresh. thx yoyo ๐Ÿ’š
  • When you install or switch to a different runtime, you have to copy the _filter_aberration folder there as well, a bit annoying, hope it gets "fixed" in the future. (otherwise it just errors out lol)

Credits

  • @KeeVeeGames for making the original asset!
  • cosmonaut for explaining how FX shaders work in FNA/IDE.
  • best programmer juju adams (UV shenanigans...)

kvaberrationfilter's People

Contributors

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Stargazers

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Watchers

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