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Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes

License: MIT License

C# 76.13% GLSL 23.87%

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unity-instancedindirectexamples's Issues

Dosent Work on Unity 2018.3

Hi, im trying to implement this method in my grass system, but the positions are not being rendered correctly, the objects only appear in 0,0,0. Im testing with HDRP.

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