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fishysigns's Issues

ActivationManager shouldn't handle removal of signs directly

Removal of unloaded signs should be handled by a ChunkUnloadWatcher, to which FishySign subscribes and upon receiving the respective activator removes calls the remove method. There could be other removal methods, e.g. timeouts for self-destroying signs. Would free the ActivationManager of the burden of tracking locations of signs, too, resulting in a whole new level of awesomeness.

sign owner support

CanaryRecode has recently added a persistent "owner" field to signs. This will make some interesting features possible.

/reloadplugin broken

probably also /disableplugin - /enableplugin, but I haven't tested those yet.

random CME when starting the server

Must be doing things from the wrong thread somewhere.
MinecraftServer.t(MinecraftServer.java:451) is a call to the ServerTickHook.

2013-09-02 20:32:35 [SEVERE] Encountered an unexpected exception ConcurrentModificationException
java.util.ConcurrentModificationException
    at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:819)
    at java.util.ArrayList$Itr.next(ArrayList.java:791)
    at net.canarymod.hook.HookExecutor.callHook(HookExecutor.java:107)
    at net.canarymod.hook.Hook.call(Hook.java:37)
    at net.minecraft.server.MinecraftServer.t(MinecraftServer.java:451)
    at net.minecraft.server.DedicatedServer.t(DedicatedServer.java:198)
    at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:415)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:351)
    at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:13)

revise calls to super

with the enhancements of #6, DirectInputBox could be Activatable. Same with the rest: make an AntennaInputBox, RightClickInputBox, as separate activatables. Much cleaner design. Would also mitigate the super() chaos in initialize() and remove() somewhat.

/reloadplugin support

Thanks to getLoadedChunks having been implemented it is now possible to do this, so I should.

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