Now begins your greatest quest: from this early cradle of civilization towards becoming the victor of the Scout Wars.
Fight to the death to defeat your enemies โ including Barbarians โ using nothing but Scouts.
Scout Wars (Classic) is a Civilization VI mod for the classic, purest form of Scout Wars.
- Removed all units, except:
- Scout
- Settler
- Builder
- Trader
- Removed all technologies, except:
- Pottery
- Animal Husbandry
- Mining
- Sailing
- Irrigation
- Masonry
- Bronze Working
- The Wheel
- Shipbuilding
- Cartography
- Lowered cost of Shipbuilding and Cartography to 120 and 150, respectively
- Reordered Technology Tree rows
- Changed starting units to Settlers and Scouts
- Removed Great General and Great Admiral
- Removed Districts:
- Aerodrome
- Encampment
- Spaceport
- Removed all Wonders
- Removed defensive Buildings:
- Ancient Walls
- Medieval Walls
- Renaissance Walls
- Removed Science Victory Projects, WMD Projects, Encampment project
- Limit starting era to Ancient Era
- Limit victory conditions to Score and Domination
Requires game version 1.0.0.129 (260180) or later (Spring 2017 Update).
Link: http://steamcommunity.com/sharedfiles/filedetails/?id=904310387
- Go to the link.
- Click
Subscribe
. - Open the game.
- Click
Additional Content
on the main menu. - Click the
Subscriptions
tab. - Tick
Scout Wars (Classic)
to activate.
- Click the green
Clone or download
button above. - Click
Download ZIP
. - Extract ZIP contents to your mods folder (Default location on Windows:
C:\Users\(USER)\Documents\My Games\Sid Meier's Civilization VI\DLC
). - Open the game.
- Click
Additional Content
on the main menu. - Click on
Scout Wars (Classic)
and make sure it is Enabled.
- Create a new game.
- From the
Ruleset
dropdown, selectScout Wars (Classic)
. - Set
City States
to0
. (Optional)
Version 1.0 Build 72
@KonradN64 and im nik for conceiving the idea of Scout Wars. [LONGNAME] for the first playtest and the screenshot above.