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dos-2-savegame-editor's Issues

Add items?

Hello! This tool is nice, but seems like there is no option to add new items yet, for example quest items that were accidentally sold or lost.

Fails to load Boosters on Unique Items

Loading the current boosters on any given Unique item seems to just fail outright, showing an empty Booster page.

Also had the program outright crash the first time I tried to modify a unique, but am Unable to reproduce.

Afraid of modifying values because the save editor will randomly crash afterwards

I just had to post about this because it's just bothering me too much, I don't like being afraid of using a program. So your save editor is very useful to cut down on farm time for certain items, for crafting. But one serious issue with the save editor is that it will randomly crash after modifying a value. Many times I've modified the values for maybe 50+ items then after spending all that time modifying so many items one by one the save editor just decides to crash. I have to worry about this happening every time I open the save editor and it's very demoralizing, just makes me depressed using the save editor because I know it's going to crash eventually after modifying a value and I don't know when.

Feature Request: Make attributes editable

Hello, thanks for this editor; it's been a life-saver.
I was wondering why the attributes cannot be edited directly from the pane where they are displayed once a save game is loaded?
I am not a programmer, so I couldn't being to conceive what would be needed to facilitate this functionality in the GUI... but I did do a bit of the legwork if you're interested.


It's (relatively) easy to open the Character Tree and navigate to the section where the attributes are stored and modify their values. Currently, can be done by pressing CTRL+T and navigating to:

children
  node[id=PlayerUpgrade]
    children
      node[id=Attributes]
        attribute[id=Object] // There are 6 of these listed, one for each base attribute.
          value="10"        // The number here will vary, dependant on your characters current actual stat.

Or, and alternate view if it's easier to understand:

children | node[id=PlayerUpgrade] | children | node[id=Attributes] | attribute[id=Object] | value="10"

Under attribute[id=Object] you'll see three lines:

id="Object" // Don't know what this does.
value="X"  // Changing this value, changes the state once saved.
type="4"  // Don't know what this does.

Editing value="X" to whatever you want the stat to be.
Note: "X" will be a number, whatever your character currently has for that attriute, e.g. 10, 16, 20, whatever.


The first 6 entries (all named node[id=Attributes]) listed under

children | node[id=PlayerUpgrade] | children | 

are (in order):

  • Strength
  • Finesse
  • Intelligence
  • Constitution
  • Memory
  • Wits

E.g. If you want your Strength stat at 20, you'll go to the first node[id=Attributes] in the list and edit value="X" to 20.
If you want your Memory stat at 18 you'll go to the 5th *node[id=Attributes] down, and edit value="X" to 18.

So, anyone wanting to know the easiest method (that I have found) to alter attributes, there you have it.
If we could work this into the GUI of the Save Editor, that would be wonderful.

iPad Thumbnail returns an error

Can you add support for iPad version save files. When trying to load the save file, it returns an error because of the thumbnail.
The thumbnail size for IPad seems to be 480x270.
When the same save file is loaded onto a pc version and resaved it works fine loading the pc save file.
DE57C942-8E2E-4724-90B9-AD28B95D7FC9

Adding Boosters or Effects introduced by other Mods.

So I've noticed that the list of Boosters is pulled from the Datas\Boosters.txt file, however it seems that this file doesn't extract boosters that are applied from mods.

I was curious as to how it would be possible to add in these boosters manually. Would it involve me knowing the exact name of the booster then editing the txt file?

Possible to edit staff damage type?

I have purchased a staff that deals fire damage but i wanted to change it to physical damage (so my attacks and warfare does physical instead of fire).
However i have not found where i can do such a change in this editor.

Can you please explain how can i change staff damage from whatever element to physical?
Thank you.

Removing items from a player's inventory

My friends and I are doing a playthrough of divinity. I had the wonderful idea of installing a mod that places all of the teleporter pyramids at the ship at the start of the game, thinking it would be a nice and convenient way of finding each other and minimizing the chaos of four idiots playing together :p

Problem is, this mod didn't remove the existing pyramids from the game, which means we're now in act 2, and have two of each pyramid, which makes using them a bit buggy (it mostly works, but the menu often doesn't show all of the pyramids). It's a bit of an inconvenience, and we've tried storing them on the lady vengeance, and even leaving the duplicate pyramids behind at the end of act 1, but this didn't work.

I realized a save game editor would probably be the easiest way to get rid of the duplicate pyramids, but unfortunately it doesn't seem to allow removing items from a player's inventory. Is this something that can be added in the future?
If there's another way to work around this, I would also be glad to hear it! I'll take a look at Norbyte's LSlib as well, perhaps I can hack something together myself :)

Duplicating an existing item

For non stackable items you can't increase the quantity. And as I asked before you author(s) of this edit can't create new items in the inventory as that info isn't publicly available... But out of curiosity, would it be possible to copy an item and over write an existing inventory item ? Of course you would warn the user that this would erase for good the previous item.... Would this be a kludge/workaround on not being able to do this (it all has to do with the death fog barrel in case you wanted to know).

Failed to convert resource: 'Teleport' is an unexpected token. Expecting white space. Line 285, position 56.

Getting this error while trying to save the editor changes and converting. Hope you can help me figure this out, I just got done making so many changes, don't want to close the editor and lose all that.

I am using quite a bit of mods, about 50 of them. I think one or two of them have something to do with teleporting so I'll try disabling them see what happens.

You can add me on discord for faster communication: steve_#5129 or if you have a discord server I'll join that.

I've added my save file for you below.

Save Editor Test Reapers Coast - 454h21m (2).zip

Changing NPC state to friendly?

Hi,
is there any way how to change NPC state to friendly by using your savegame editor? Any help is much appreciated, many thanks!

Color Change not working

When I change the color of an item (such as mage armor) under permanent bonuses, it does not seem to change the in game color of the item when worn.
Thanks

Missing Skills you can't add as Permanent Bonuses

There are currently missing some skills you can't add as permanent bonus on items.

(Available with Pet Power gift bag) Cursed Blood Infusion, obtained by crafting:
Source Summoner book + Necro book
Summoner book + Source Necro book

(Available with Pet Power gift bag) Cursed Oil Infusion, obtained by crafting:
Source Summoner book + Geo book + Oil barrel
Summoner book + Source Geo book + Oil barrel
Source Summoner + Source Geo Book + Oil barrel

Summon Dragonling (https://divinityoriginalsin2.wiki.fextralife.com/Summon+Dragonling)

Summon Poison Slug (https://divinityoriginalsin2.wiki.fextralife.com/Summon+Poison+Slug)

Crash problem

The game version I use is DE without MOD
I used bugs in the game to get multiple permanent followers

When I use DoS-2-Savegame-Editor to load these archives with entourage, it will cause the EDitor to crash
I did not find the error log of the editor

I used the translation software to translate the above paragraph
Hope to express clearly

thank you

not an issue, but a question

is there a way to add a spells to a character?
either editing the character
or creating the book on the inventory? how do i do that , i cant find a tutorial or something

How do I use my profile?

I know this is a dumb question, but I just don't know how to use my profile, it doesn't show up.

Modifying armor templates removes special perks/status effects from the armor

Hi, love the save editor,
One small issue. I'm trying to use it to fix this bug in the game:
image
The tails of lizard characters in the vulture armour set become "erect" and solid, so I changed the template of the leg pieces, which fixed the tail bug. However, now the vulture armour set stops giving the "flight" and "farsight" passives if you unequipped and reequip the armour.
Is there any way to fix this?
Thanks.

Description of file format?

Hey thanks for making this! I just wanted to ask a question. I might be bad at reading C but I was just trying to figure out the file format of an LSV to see if I could get a straight XML output. It looked to me like it was just an LF4 compression XML file. Am I missing something here? When I tried to decompress with the command line lf4 tool, I was getting errors saying the headers are unrecognized

Using Colors on Permanent Bonuses - How does it work?

Hello! First of all I wanted to say the work on the editor is awesome, I almost use it daily for the last few weeks! :)

I was wondering however how applying Colors using the Permanent Bonuses feature works? I've been trying all sorts of equipment items (generated loot, unique items) and I never seem to be able to get it to look different in-game.

I was wondering if maybe I'm missing something obvious? Or if could you give me an example of a working combination?

Many thanks in advance!

[feature request] editing character status

Would it be possible to integrate a character status editor? I was recently resurrecting a character, and while I could edit their vitality, magic armor, and physical armor using the character tree editor (maybe this could be a slider in the main window... :D), I couldn't remove their "DYING" status. I had to manually unpack the file, and remove the nodes (StatusMeta and STATUS), since you can't remove nodes in GlEd. The .lsf file I ended up creating made DoS2 crash, but reopening it in GlEd, then resaving it and letting it do the conversion fixed it.

All that would be required for the editor to change status would be editing the following on a character's tree:

children -> note[id=StatusManager] -> children -> node[id=StatusMeta]
and the corresponding
children -> note[id=StatusManager] -> children -> node[id=STATUS]

You can double check that they refer to the same status by checking each one's "value" in attribute[id=ID].

This would allow removing burning, necrofire, dying, etc. without having to manually edit the file.

Thanks for making GlEd, it's really useful.

Change Custom hero to a Premade inside the save file

Hi there, a question about the editor's capabilities.
We started a multiplayer campaign of 4, 3 with premade characters and 1 with a custom one. The custom hero player is now regretting his choice and wants to switch to Red Prince. We are in Act 2 with about 30 hours of total gameplay, and we don't really want to replay all of that again.

Can we edit the save file to replace his character?
Or, if he plays Act 1 alone, can we extract his character info from his save file and insert it into ours?

Thank you.

[new feature request] Add skills and passive effects in DLC gift bag 5 The Relics of Rivellon

Your work is marvelous! Thank you for your great work.
And could you add the DLC The Four Relics amour sets bonuses skills and passive effects( or boosters? ), such as:
The Captain's Jaunty Set Charm passive effect, the Captain's Jaunty Hat giving immunity to drunk AND Charm effect offered by Amour Set.
Vulture Armor Set pray skill !!! See attachment.
The Cuirass of Contamination granting Mneumonic and set skill.
The Devourer's Heart sets the Deathleech status effect and set skill.
……
4 sets all give 2-3 passive skills or effects…
These set skills and passive effect I could not add to equipment with lastest version of Editor, I am not able to find them in the list.
Besides, can we add the skill of ememy and unique item skill (passive effects, eg. Source Purge) to the equipment? ; )
1

Mod Skills

Hi! First i'd like to say that your work is amazing!!
Is it also possible to add modded skills trough the tool? If not, is there any way i can add them manually or something?

I'm dumb

Sorry I really can't understood how to open this editor. Can you show or write the step?

Error Program Crash

I tried modifying a save data but I received an Error pop-up (0x430B72). Apparently it's an access violation that forces the program to crash
Error

Damage type under Permanent Bonuses does not work?

Thank you for this great editor!
In the newest version i tried using the permanent bonuses method of changing a damage type of a staff to physical but it did not change at all.

In the end i had to go the old fashioned way of right click on item, show tree, children, node[id=stats], attribute[id=damagetypeoverwrite] and change the value to 1.
If you could take a look at this issue it would be great.

Editeur

Bonjour

a chaque fois que j'edit ma qauvegarde il n'y a rien qui se passe une fois en jeu par exemple suite a un bug je ne peut pas avoir le baiser de l'arraigner je me l'ajoute avec le save editor je sauvegarde mais une fois IG il n'y est pas

Peux tu m'aider ?

Running on macOS

Hey,

Amazing work here, but how do I use it on macOS to edit macOS game saves?

I'm thinking of 2 options:

  • running it via CrossOver (wine basically)
  • trying to build it for mac (if it's possible)

What option do u recommend?

The Pure Path

Is there a way to see if a character would pass the pure path and edit values so that the the character would pass it.

Basically i want to make sure i can maintain a "pure" character thought the game but want to check occasionally if the character is still pure.

Add capability to add "AVATAR" tag to a character.

DOS2 has a bug where if a player joins a multiplayer campaign later in the game that player is not considered a player character (avatar). I think this can be fixed by adding the avatar tag to that character.

[Feature Request] A "save as" function or a way to read savegame file from non-default locations

Due to my incompetence (probably some permission issues in my computer), I can't seem to save the savegame file in C drive using the savegame editor. I can, however, use the conversion tool to edit and save the file in D drive without problems.

So I am thinking, if there is a way to let the editor read a savegame file from other locations, like somewhere besides the default "C:\Users\user\Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\PlayerProfiles". Or maybe I can save the edited file to non-default locations.

That would be a great help since this savegame editor is much easier to use than the conversion tool.

Adding Empty Rune Slots to Shield?

Everytime I add an empty rune slot to shield doesn't seem to work,it will have the bonus on it, but it's not shown in game, so the runes can't be changed in game. Anyone know how to fix this?

Single-handed bonuses?

Hello and thanks for this great tool. It works great.

I wonder how can I add abilities like single-handed+ ?

When the item has them, they get recognised by the editor but I can't seem to be able to add them later or increase the bonus.

Thanks in advance.

Not working on 3.6.58.1306?

Hi team,

First of all thank you very much for your great work.
I just recently started playing DOS2 DE and found this great tool.
While I was trying to make modification on my item and save the edit, it seems the tool cannot really make a "save" on the save file.
I waited for "Saving file global.lsx", "Converting file globals.lsx to save game xxx" and also "Creating archive for save game xxx" and "Done" was popped out.

However, whenever I try to close the tool and load again, the save file was left unchanged.
When I go into the game, the file is modified as well.

Am i doing anything wrong?

Update: It was my anti-virus. Sorry for inconvenience caused.

Find item / Give item

Hey,
I sold a unique item (boots Tracks of the Tyrant, from the Tyrant's set) by mistake, and can't find to whom. I tried to visit every npc without success. Either way, I'm looking for a way to either find where my item is (maybe from dump files ?) or give myself directly the item (but I don't see if it is possible ?).

For dump files, I found my item ID : ITEMGUID_S_FTJ_SW_BraccusArmor_Legs_0a4896d2-df6d-4c0c-bd79-60315fb77a96 and did a grep to find all occurrences hoping it would help, but I'm not sure if it does...

From ItemVars.txt :

0a4896d2-df6d-4c0c-79bd-3160b75f967a (ARM_UNIQUE_BraccusArmor_Legs):
	BraccusArmor_Helm: 9e30ecd5-ce72-49d6-a798-c20c8235dd77
	ADString: FTJ_SW_AD_Player_EquipBraccusArmorPiece
	bool_ArmorComplete: 0
	StatusToApply: CRIPPLED
	Me: 0a4896d2-df6d-4c0c-bd79-60315fb77a96
	Pieces_ListSize: 0
	BraccusArmor_Arms: e21fb4cd-2b28-4eaa-a913-153be5f23bb9
	bool_PlayADOnEquip: 1
	BraccusArmor_Legs: 0a4896d2-df6d-4c0c-bd79-60315fb77a96
	BraccusArmor_Lowerbody: 3ef7e582-a813-40da-a0d4-17b49ee96712
	ArmorCompleteEvent: FTJ_SW_BraccusArmor_ArmorComplete
	ADSetComplete: FTJ_SW_AD_Player_CompleteBraccusArmor
	BraccusArmor_Upperbody: 3da52544-453d-4bd4-aa95-a2968cf6f647
	ArmorUnequippedEvent: FTJ_SW_BraccusArmor_PieceUnequipped

From FTJ_SW_MiscBoosters.txt

ItemToInventory(ITEMGUID_S_FTJ_SW_BraccusArmor_Legs_0a4896d2-df6d-4c0c-bd79-60315fb77a96,
CHARACTERGUID_S_Lizards_Male_Skeleton_A_001_37f75a24-4bbe-423c-8508-f3f3435096f8);

Plus some entries about the fact that I effectively found this item in FTJ_JournalUpdates.txt and Databases.txt.
I guess that this Lizards_Male_Skeleton_A is the corpse from which I found the item, probably ? So I'm stuck here. Is there a way to track to which npc it was sold, or to add it back to my inventory somehow ?

Thanks

EDIT :
Well nevermind, I found the npc on Lady Vengeance and bought the item back. I close the issue.

Remove avatar from character

This is a question: is there a way to make a character not be an avatar anymore? or just kick it out of the party completly?

We have a friend that dropped out of the session some time into the champaing and for obviouos story reasons we want to not have his character an avatar but a normal NPC type.

Talents aren't taking effect.

Seems like a lot of talents aren't taking effect when enabled with the save editor (even beyond the ones that are specified to not work by the info blurbs).

A few that I tested out and didn't work:

  • Pet Pal
  • Arrow Recovery
  • The Pawn
  • Far Out Man

Maybe the bubbles can be adjusted to say that they don't work. I guess the workaround is just to add talent points instead then get the talents in-game.

GlEd1.1.0.0 & GlEd1.1.0.1 - Can't see top menu

Window needs to be slightly smaller, can't move window and top edge is not visible either or resize.

2nd issue - well a nice to have (please), any chance of being able to copy/clone an item that you have (i.e non stackable items) ?

Many thanks

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