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12.0 4.0 3.0 3.2 MB

Isolate rigs in a single object with custom icon.

License: GNU Lesser General Public License v3.0

C++ 95.80% C 3.08% Makefile 1.12%
c-plus-plus cinema-4d-plugin cinema-4d

c4d-container-object's Introduction

Container Object for Cinema 4D

Github Releases Github Latest Release

This Cinema 4D plugin allows you to collapse complete rigs into a single object and give them a nice icon. The rig can also be password protected.

Container Object

Note: This is open source software. No warranties given. Use at your own risk.
Disclaimer: This object does not prevent anyone with the right knowledge to access or modify your rig.

Features

  • Password Protection (double-click to remove protection)
  • Hide Objects, Tags and Materials
  • Enable/Disable the Checkmark of the Object
  • Set a custom icon for the Container
  • 1-Click convert existing rigs to Containers and reverse

Checkout the Changelog!

Download & Installation

Head over the the releases page and choose the latest release matching your operating system and Cinema 4D version. Extract the downloaded archvie to the Cinema 4D plugins directory and you're done.

Plugins are usually upwards compatible. An R15 build might work in R17, however, if there is also an R16 build, you should assume that the R15 version will not work in R16 and any newer versions. Native (non-Python) plugins are never downwards compatible.

Languages

The main language in English. When you downloaded the plugin, you may find additional downloads for a different language. This download contains a strings_xx (where xx stands for the language code) which you can place directly into the plugins "res" folder (where the strings_us folder already is).

Questions, Bugs & Ideas

Please use the Issue Tracker to keep track of any bugs you have encountered, questions that arise or ideas that you have for the plugin or contact me directly.

License

The plugin source and binaries are licensed under the GNU Lesser General Public License (visit the LICENSE.txt file for more details).

c4d-container-object's People

Contributors

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Forkers

0anion0 gr4ph0s

c4d-container-object's Issues

R21?

Hey Niklas,

Any word you can share re: R21 compatibility, timeline? Love the plugin. Thank you.

:-jb

Usage without Plugin

Hi Niklas,

first things first – it’s a very useful neat plugin. So thanks for making this one available for everyone.
Anyway, I have a hard time getting it to work without the plugin installed. Let me clarify what i mean by that.

  1. I downloaded Version 1.1 (nr.containerobject-v1.1-r15-mac.zip) from your GitHub Page, unzipped it and put into the plugins folder inside my user library of OS X.
  2. I started Cinema 4D (R16) and everything’s fine. The Plugin is recognized and works brilliant. However, i then collapsed for example a Null-Object to a container and saved the scene. After that I deleted the Plugin from the Cinema 4D Plugins folder, to test if it works when i reopen the saved scene without having the plugin installed (pretending as one user who only received the collapsed hierarchy scene without the installed plugin).
  3. Here’s where it gets weird. Cinema 4D spits out a warning message, saying that a needed plugin is missing and saving the scene will lead to loss of any involved data coming from the missing plugin.
    Over at cgsociety.org I read the conversation about your plugin where they say it should work fine to reopen collapsed scenes even without having the plugin installed.

So what am i missing here? Is there some kind of clue to it?
Would be awesome to here from you. Til then take care.

Best regards,
Sebastian

Verify Italian strings

I've translated the new Password strings with Google Translate, but I doubt the translation is very well.

Translations

Find people to translate the container object string files.

R23

It's me again. Any plans to update this for R23?

Pretty please in 8K with pixels on top.

;-jb

Null2Container/Container2Null only keeps first Tag/Track/etc.

This is due to a bug in CopyBranchesTo():

      // ...
      if (valid)
      {
        // Now copy the source branch to the destination branch.
        if (move_dont_copy)
        {
          GeListNode* node = branch_src.head->GetFirst();
          if (node)
          {
            if (doc_src) doc_src->AddUndo(UNDOTYPE_DELETE, node);
            if (doc_dst) doc_dst->AddUndo(UNDOTYPE_NEW, node);
            node->Remove();  // <--------------------- HERE
            branch_dst.head->InsertLast(node);
          }
        }
        else
        {
          if (doc_dst)
            doc_dst->AddUndo(UNDOTYPE_CHANGE, branch_dst.head);
          branch_src.head->CopyTo(branch_dst.head, flags, at);
        }
        break;
      }

Extend functionality?

Hey.
Is it possible to introduce some functionality that was in the old plugin from RuiMac, called Vault?
It was a very good plugin, but unfortunately, the latest version is dated 2012 and has not been updated since.
Although it was a paid one, it stopped working from R15 and higher.

Especially the 'Keep Vault Folded' function, which is very useful.
You probably know this plugin, but to remind, watch this short video:
https://vimeo.com/47447489
Thanks.

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