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TrinityCore Open Source MMO Framework
Home Page: http://www.trinitycore.org
License: GNU General Public License v2.0
This project forked from trinitycore/trinitycore
TrinityCore Open Source MMO Framework
Home Page: http://www.trinitycore.org
License: GNU General Public License v2.0
= TrinityCore -- General information = Copyright (C) TrinityCore (http://www.trinitycore.org) Trinity Core is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA In addition, as a special exception, the Trinity Core project gives permission to link the code of its release of Trinity Core with the OpenSSL project's "OpenSSL" library (or with modified versions of it that use the same license as the "OpenSSL" library), and distribute the linked executables. You must obey the GNU General Public License in all respects for all of the code used other than "OpenSSL". If you modify this file, you may extend this exception to your version of the file, but you are not obligated to do so. If you do not wish to do so, delete this exception statement from your version. TrinityCore is a MMORPG Framework based mostly on C++. It is completely open source, and is community supported. It is derived from MaNGOS, the Massive Network Game Object Server, and is based on the code of that project with extensive changes over time to optimize, improve and cleanup the codebase at the same time as improving the ingame mechanics and functionality. If you wish to contribute ideas or code please visit our site linked below or make pull requests to our github repo at https://github.com/TrinityCore/TrinityCore For further information on the TrinityCore project, please visit our project website at http://www.TrinityCore.org Documentation including installation instructions can be found inside the doc directory. SQL files to create the databases can be found in the sql/create and sql/base directories. You need to run sql/create/create_mysql.sql 1st and then sql/base/auth_database.sql and sql/base/characters_database.sql You need to download world database from http://www.trinitycore.org/f/files/ be sure you get the higher numbered database. When installing a core the 1st time you need to import also all the files at sql/updates/world directory. sql/updates/auth and sql/updates/characters databases only needs to be run when updating one existing server. To save time importing multiple files, you can use copy *.sql world_updates.sql under Windows or cat *.sql > world_updates under Linux. You need to update your core (recompile and overwrite binaries) when updating your database, usually you can't use one older core with a newer database or a newer core with an older database. When updating your core you also need to import the files at sql/updates/auth and sql/updates/characters along with the sql/updates/world files. You can't merge all the sql files on sql/updates into a single file, because they belong to 3 different databases and they don't use database name. TrinityCore Requirements Platform: Linux, Windows or Mac Processor with SSE2 support ACE ≥ 5.8.3 MySQL ≥ 5.1.0 CMake ≥ 2.8.0 OpenSSL ≥ 0.9.8o GCC ≥ 4.3 (Linux only) MS Visual Studio ≥ 9 (2008) (Windows only) A bit of brain, wiki can become outdated with the release of new TDB versions if wiki refers to TDB 50 and you see TDB 52 get the higher number. Some reading skills, search forum, read http://www.trinitycore.org/f/topic/1518- and http://www.trinitycore.org/f/topic/37- before posting a bug report or ask for help on forum. Search for existing bug reports before posting your own bug reports; don't post multiple bugs on a single ticket.
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