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The GOTF (Generic Open Tabletop Framework) is a meta-system for creating RPG Systems. It is modular, classless, and based around 20-sided dice.

License: Other

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gotf's Issues

Create starter/playtest monsters and traps

Monsters:

  • Wolves
  • Goblin Scout
  • Goblin Warrior
  • Goblin Shaman
  • Hobgoblin
  • Necromancer
  • Skeleton
  • Giant Spider
  • Giant Wasp
  • Giant Bat

Traps:

  • pit trap
  • spiked pit trap
  • poison needle pressure plate
  • scythed hallway
  • fire-spray door traps

Table errors and overflows

  • Languages
  • Medium Armor Training
  • Heavy Armor Training
  • Protective Style
  • Reckless Style
  • Spell Attack Training

Add basic Spells

The RLP had Runes, those functions should now be spells, and prayers.

Spells:

  • Arcane Bolt
  • Elemental Bolt
  • Orb of Light
  • Feel Arcana
  • Arcane Blast
  • Arcane Sight
  • Light Burst
  • Kaleidoscope
  • Blinding Touch
  • Shadow Form
  • Shape Water
  • Acid Burst
  • Wind Gust
  • Geomancy
  • Fire Spray
  • Icy Touch
  • Vampiric Ray
  • Magic Shield
  • Create Undead
  • Summon Elemental
  • Summon Familiar

Prayers:

  • Prayer of Healing
  • Prayer of Restoration
  • Prayer of Protection
  • Prayer of Smiting

Enchantments

Enchantments that go on ammo cost the same for 10 objects as if for 1 weapon.

  • Damage (Heat, Cold, Electrical, Corrosive) - +1, +1d4, +1d6
  • Exploding (Heat, Cold, Electrical, Corrosive) - +1d10, +2d10, +3d10 on crit
  • (CREATURETYPE) Bane - +1d4, +2d4, +3d4 dmg on creature type
  • Enhancement (Main Attribute) - +1, +2, +3, +4
  • Pool Enhancement (Pool Attribute) - +10, +20, +30
  • Shifting, Awareness, Focus (Dodge, Notice, Willpower) - +2, +4, +6
  • Protection (DR B/C/P) - +1, +2, +3
  • Elemental Protection (DR Heat, Cold, Electrical, Corrosive) - +1, +2, +3
  • Nihilation Protection - +1, +2, +3
  • Energy Protection (Radiant, Necrose) - +1, +2, +3
  • Water breathing
  • Water walking
  • Silence

Rework Styles

Make them Actions, so it's more clear how to use them

Nerf 2h weapons

Greataxe - switch to 1/2 STR
Maul - switch to 2d6

Increase prices of all regular weapons

Rework melee combat

dodge should have fixed stamina costs based on armor worn
block should have fixed stamina costs based on weapon

Arrow size

Make Arrows and Bolts T, Quiver holds 2/3 M

Additional Archetypes

Create Perks and Pregens for these types of characters

  • Divine Fury
  • Arcane Archer
  • Occult Slayer
  • Spell Thief
  • Musketeer
  • Grenadier
  • Bard?

Create printable pregens

Remove sizes from items
Reorder containers
Rework characters to have more starting money
Create page with perk list and short descriptions
Create "Character Explanations"

Create Backgrounds

  • Artisan
  • Cleric Student
  • Farmer (+1d4 to either Lore (Fauna) and Animal Handling, or Lore (Flora and Gathering))
  • Gladiator
  • Guard
  • Mage's Apprentice
  • Mercenary
  • Monastery Novice
  • Noble
  • Ranger
  • Sailor
  • Servant
  • Slave
  • Travelling Merchant
  • Urchin
  • Veteran (+1d4 to Lore (Geography) and Survival)

Balance Perks

Create 4 pregens per tier (fighter, thief, mage, priest) and check if they have the abilities we expect. Otherwise, rebalance the perk costs to fit them

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