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License: Other
The GOTF (Generic Open Tabletop Framework) is a meta-system for creating RPG Systems. It is modular, classless, and based around 20-sided dice.
License: Other
"Base Coin" (C)
Also, add description for currencies
Monsters:
Traps:
Lower Dodge on combat sheet is wrong
Add Nihilation resistance on all sheets
The RLP had Runes, those functions should now be spells, and prayers.
Spells:
Prayers:
Missing T in the second sentence
Reduce amount of Stamina and Health
Maybe even with some nice maps
Enchantments that go on ammo cost the same for 10 objects as if for 1 weapon.
Use "Equipment Bonus" maybe?
Should be 50, 100, 150, 200 etc.
Like Belts, Boots, Helmets etc.
Make them Actions, so it's more clear how to use them
Add wrestling
Also, standardize "Divine" and "Prayer"
Make it a bit easier to run Social Interaction Encounters
Woodworking should be last
Greataxe - switch to 1/2 STR
Maul - switch to 2d6
Increase prices of all regular weapons
dodge should have fixed stamina costs based on armor worn
block should have fixed stamina costs based on weapon
Also comment stuff back in in the other texts
Under Adventuring
Make Arrows and Bolts T, Quiver holds 2/3 M
Butchering still has source costs
Check the other Perks as well
Reduce damage
Create Perks and Pregens for these types of characters
Should be "3-5 per deity"
Remove sizes from items
Reorder containers
Rework characters to have more starting money
Create page with perk list and short descriptions
Create "Character Explanations"
Create 4 pregens per tier (fighter, thief, mage, priest) and check if they have the abilities we expect. Otherwise, rebalance the perk costs to fit them
Under combat
takes 4 AP, can be part of moving yourself.
Will (most likely) need LuaTex to process the files.
Create formats for:
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