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Database for scriptable objects in Unity using Odin Inspector

Shell 0.98% C# 99.02%
unity scriptableobject odin

nuclearscriptableobjectdatabase's Introduction

Nuclear Scriptable Object Database

Database for scriptable objects in Unity using Odin Inspector

Requires

Unity 2023.1 or later (C# 8, Awaitable)

Installation

You can install via git url by adding this entry in your manifest.json

"com.nuclearband.sodatabase": "https://github.com/NuclearBand/NuclearScriptableObjectDatabase.git#upm"

The library depends on Odin Inspector

  1. Through the menu "Tools -> NuclearBand -> ScriptableObjectDatabase" select the folder to store the database
  2. Add selected folder to Addressables groups with "SODatabase" label.

Documentation

Contributing

Issues

Issues are very valuable to this project.

  • Ideas are a valuable source of contributions others can make
  • Problems show where this project is lacking
  • With a question you show where contributors can improve the user experience

Pull Requests

Pull requests are, a great way to get your ideas into this repository.

License

  • MIT

nuclearscriptableobjectdatabase's People

Contributors

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nuclearscriptableobjectdatabase's Issues

The automated release is failing 🚨

🚨 The automated release from the master branch failed. 🚨

I recommend you give this issue a high priority, so other packages depending on you could benefit from your bug fixes and new features.

You can find below the list of errors reported by semantic-release. Each one of them has to be resolved in order to automatically publish your package. I’m sure you can resolve this 💪.

Errors are usually caused by a misconfiguration or an authentication problem. With each error reported below you will find explanation and guidance to help you to resolve it.

Once all the errors are resolved, semantic-release will release your package the next time you push a commit to the master branch. You can also manually restart the failed CI job that runs semantic-release.

If you are not sure how to resolve this, here is some links that can help you:

If those don’t help, or if this issue is reporting something you think isn’t right, you can always ask the humans behind semantic-release.


Missing package.json file.

A package.json file at the root of your project is required to release on npm.

Please follow the npm guideline to create a valid package.json file.


Good luck with your project ✨

Your semantic-release bot 📦🚀

Adding icons to data nodes

I'd really like to add an icon to each data node in the database (if that node has an icon). My nodes that inherit from DataNode are not in the NuclearBand namespace, so I can't use the line from Odin's RPG example:
tree.EnumerateTree().AddIcons<BaseUnit>(x => x.icon);
What would be the best way to implement this feature? I tried adding a Texture to DataNode, but that doesn't work, since AddIcons doesn't seem to add icons to classes inheriting from DataNode. It's also not the most elegant solution since not all DataNodes would benefit from an icon.

Some better example

Current documentation is very sparse.
I can't manage to setup properly the database.
Could you make some documentation on how to setup properly the database?

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