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Home Page: http://map.nuke.haus
License: GNU General Public License v3.0
An open-source map generator for Dominions 5 and 6
Home Page: http://map.nuke.haus
License: GNU General Public License v3.0
Just what Ive seen immediately:
Hi,
Using the Pendleton map style, with disciples enabled, with 14 nations active including 1 dominions enhanced nation (Tartary), causes an issue where the map graphics do not align with the layout of the provinces and their connections.
Starting the app on an M1 Macbook, macOS 14.2.1 results in this error:
DirectoryNotFoundException: Could not find a part of the path '/private/var/folders/d0/7zwdjzq966b81d9sjpqwyffw0000gn/T/AppTranslocation/112EF47D-3803-40C6-861F-2D31A306673F/d/MapNuke.app/Contents/NameData'.
System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) (at <319b5411003b47fbaceecace494b6f79>:0)
System.IO.FileSystemEnumerableIterator`1[TSource].HandleError (System.Int32 hr, System.String path) (at <319b5411003b47fbaceecace494b6f79>:0)
System.IO.FileSystemEnumerableIterator`1[TSource].CommonInit () (at <319b5411003b47fbaceecace494b6f79>:0)
System.IO.FileSystemEnumerableIterator`1[TSource]..ctor (System.String path, System.String originalUserPath, System.String searchPattern, System.IO.SearchOption searchOption, System.IO.SearchResultHandler`1[TSource] resultHandler, System.Boolean checkHost) (at <319b5411003b47fbaceecace494b6f79>:0)
System.IO.FileSystemEnumerableFactory.CreateFileNameIterator (System.String path, System.String originalUserPath, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at <319b5411003b47fbaceecace494b6f79>:0)
System.IO.Directory.InternalGetFileDirectoryNames (System.String path, System.String userPathOriginal, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at <319b5411003b47fbaceecace494b6f79>:0)
System.IO.Directory.InternalGetFiles (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) (at <319b5411003b47fbaceecace494b6f79>:0)
System.IO.Directory.GetFiles (System.String path) (at <319b5411003b47fbaceecace494b6f79>:0)
GenerationManager.load_name_data () (at <4aef5fd712844f0e90af289ee001345c>:0)
GenerationManager.Start () (at <4aef5fd712844f0e90af289ee001345c>:0)
Every button press brings up additional errors.
NullReferenceException: Object reference not set to an instance of an object
ConnectionMarker.RecalculatePoly () (at <5407c3f0a0aa4de383b2dff7feb5c6a1>:0)
DefaultArtStyle+<Generate>d__5.MoveNext () (at <5407c3f0a0aa4de383b2dff7feb5c6a1>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <3a69dc1755714a688e272fb29550dc99>:0)
Lazy fix would probably be just check player's layer, if they're on the cave layer, shove em back to the proper layer.
I and many players prefer to play on a larger map, such as 20 or 25 provinces per player, so we don't have to war as soon as we want to go 2 out from cap. Would love the ability to generate a balanced map with more provinces. I see no way to tell the current version to do this.
A 10-player parchment style map for Dominons 6 can come out as 800MB. A 10 player map in the default style only comes out to ~200mb. Such a large filesize may prevent hosting on the Illwinter server. This does not seem correct. Thanks! :-)
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