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Unity3d Databinding, MVVM, Tasks, Localization

Home Page: http://www.nicholasventimiglia.com

C# 73.83% ASP 7.39% CSS 0.14% Objective-C 16.74% Objective-C++ 1.89%

unity3d-foundation's Introduction

Deprication Warning

I have started on a new version of this framework which is much lighter weight and easier to use. This code is about four years old, and while it works fine follows old development paradigms.

Please try out Foundation Light !

Unity3d-Foundation

This is a starter framework with common application services for building quality data driven games.

Need something lighter ? Try out Foundation Light !

Key Features

Platforms

Desktop, Webplayer, WebGL, Android, iOS, Windows Store

More

Free Package

Pro Package

Documentation

Donations

I accept donations via papal. Your money is an objective measure of my self esteem.

unity3d-foundation's People

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unity3d-foundation's Issues

WebGL player

Hi, we are using Task in Unity to run a lot of async tasks and want to port to WebGL.
There is obviously an issue with threads not being supported in WebGL
We don't absolutely need to do these tasks on the background, can forcing single thread allow the library to run without having to refactor our code?
If we are OK with Async on the main thread can we just switch all of our Task.Run commands to Task.RunCoroutine?

BindingContext has extra reflection

I guess this may be a problem.
It may also be that I'm stupid and I don't understand the intention of doing this.
image
DataType works only under the Editor in Mock mode, but there is no judgment of Runtime here.
I think it can be changed like this:
If (DataType == null&&!Application.isPlaying)

Updating the binding value when a GameObject is not active

Hi There,

I keep running into the issues around data-bound field not updating when the GameObject on which they are attached is not active. Is there any work around to this or suggestions which will allow an inactive GameObject still receiving updates.

Example structure:

  • Parent ( BindingContext & ViewModel )
  • -- Child ( Inactive GO, ListBinder )

When the Child is inactive any changes the ObservableList on the ViewModel are not reflected.

Best Regards, Caius.

Would you OS the lobby code please?

Hi, trying to get this running again. The lobby was only available on the unity store. I can still DL, but it isn't complete. Neither of the versions I have contain the UNET network service. Thanks in advance!

Bind to subclass context

Hello,

First of all, thank you for this asset :)
I'm trying to use Databinding and trying to bind my context to a bool from subclass

I have a monobehaviour D3D_Engine with subclass like that

D3D_Engine

  • D3DApp
    -D3DEvent
    - public bool IsGalleryEnable

I can't find a way to access this boolean
It seams that I can only bind to variables on the firstlevel of the monobehaviour

Btw: I derived D3D_Engine to ObservableBehaviour and my subclass to ObservableObject

Thanks

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