Comments (4)
This is a corner case. It would be possible to code an intersection shader to do this, or modify Embree (Open Source) to behave in a similar way.
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Hi @zhuker , I would be interested to know more about your use case. Which GPU did you use for this test? And does your acceleration structure involve instance transforms? If you would be able to share a reproducer that would be great. Thanks!
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@pgautron
let me come up with something reproducable
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Closing, please reopen later with a reproducible.
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Related Issues (20)
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