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LockettePro - A much better Lockette plugin for Bukkit
This project forked from connection-lost/lockettepro
LockettePro - A much better Lockette plugin for Bukkit
Hi develeoper.
When ProtocolLib is enabled, dye and glow ink effects don't display even on regular, non-Lockette signs.
This sign has been dyed with red dye and glow ink but the text displays as regular black text.
/data get block ~ ~ ~
shows that the sign has the correct NBT tags.
Running jar built from latest commit on 1.19 branch (f86c813) with Paper-446 and ProtocolLib v5.0.0-SNAPSHOT-b614.
Please add Griefprevention support.
The players able to place lock sign on the all Griefprevetion protected area.
https://youtu.be/eUw-bUkA9DU
When a Jungle sign is used to lock a barrel, the sign is always turned into an Oak sign. Breaking it drops the Oak sign. (Kedame server)
This shouldn't happen since putSignOn
already tries to preserve the sign type. Weird.
Does not happen with Dark Oak.
for better plugin compatibility and ability to commit rollback(e.g. CoreProtect)
The json string was changed in newer Minecraft versions. Now it has to grab the line from text and not from extra.text in
Utils.java:getSignLineFromUnknown(String s)
For reference, our fork: GreenSurvivors@fc401d3
Can I limit groups protection? Like normal players has 1 chest, vip 5 chest, ...
You have to press the right and left clicks at the same time.
I really like this plugin, thank you.
If you add a sign and type out the names manually, no UUID gets added after the added names (like with /lock 3 [playername]
).
If you select a sign created this way with the first user being you, the UUID will be added.
This is a name that can be a bug Butter#7550
When he using the plugin, a lock with below texts will created.
[私有]
Butter#7550#(uuid)
And after that, he can't doing anything because the uuid doesn't match
(All the above is my infer, if i saying sth wrong, please understand me)
当可被上锁方块的牌子锁被注水后,被锁方块可被破坏
无法在水中直接放置牌子锁
Hello,
First of all, thank you very much for maintaining this plugin. You're awesome !
However, I have this error that occurs when a player logs in, in an area where there are locked things. It doesn't seem to be breaking the locks, but I think it's better to report it to you. Or maybe it's a ProtocolLib problem ? 🤔
My environment :
The error happens many times, but I only pasted the first one.
[16:21:29] [Server thread/ERROR]: [LockettePro] Unhandled exception occured in onPacketSending(PacketEvent) for LockettePro
com.comphenix.protocol.reflect.FieldAccessException: No field with type java.util.List exists in class Integer.
at com.comphenix.protocol.reflect.StructureModifier.readInternal(StructureModifier.java:218) ~[ProtocolLib.jar:?]
at com.comphenix.protocol.reflect.StructureModifier.read(StructureModifier.java:197) ~[ProtocolLib.jar:?]
at me.crafter.mc.lockettepro.DependencyProtocolLib$2.onPacketSending(DependencyProtocolLib.java:70) ~[LockettePro.jar:?]
at com.comphenix.protocol.injector.SortedPacketListenerList.invokeSendingListener(SortedPacketListenerList.java:195) ~[ProtocolLib.jar:?]
at com.comphenix.protocol.injector.SortedPacketListenerList.invokePacketSending(SortedPacketListenerList.java:149) ~[ProtocolLib.jar:?]
at com.comphenix.protocol.injector.PacketFilterManager.handlePacket(PacketFilterManager.java:535) ~[ProtocolLib.jar:?]
at com.comphenix.protocol.injector.PacketFilterManager.invokePacketSending(PacketFilterManager.java:516) ~[ProtocolLib.jar:?]
at com.comphenix.protocol.injector.netty.ProtocolInjector.packetQueued(ProtocolInjector.java:346) ~[ProtocolLib.jar:?]
at com.comphenix.protocol.injector.netty.ProtocolInjector.onPacketSending(ProtocolInjector.java:308) ~[ProtocolLib.jar:?]
at com.comphenix.protocol.injector.netty.ChannelInjector.processSending(ChannelInjector.java:436) ~[ProtocolLib.jar:?]
at com.comphenix.protocol.injector.netty.ChannelInjector.access$800(ChannelInjector.java:72) ~[ProtocolLib.jar:?]
at com.comphenix.protocol.injector.netty.ChannelInjector$3.handleScheduled(ChannelInjector.java:376) ~[ProtocolLib.jar:?]
at com.comphenix.protocol.injector.netty.ChannelInjector$3.onMessageScheduled(ChannelInjector.java:346) ~[ProtocolLib.jar:?]
at com.comphenix.protocol.injector.netty.ChannelProxy$2.schedulingRunnable(ChannelProxy.java:127) ~[ProtocolLib.jar:?]
at com.comphenix.protocol.injector.netty.EventLoopProxy.execute(EventLoopProxy.java:95) ~[ProtocolLib.jar:?]
at net.minecraft.network.Connection.writePacket(Connection.java:435) ~[?:?]
at net.minecraft.network.Connection.processQueue(Connection.java:530) ~[?:?]
at net.minecraft.network.Connection.flushQueue(Connection.java:493) ~[?:?]
at net.minecraft.network.Connection.send(Connection.java:401) ~[?:?]
at net.minecraft.server.network.ServerGamePacketListenerImpl.send(ServerGamePacketListenerImpl.java:2040) ~[?:?]
at net.minecraft.server.network.ServerGamePacketListenerImpl.send(ServerGamePacketListenerImpl.java:2026) ~[?:?]
at net.minecraft.server.level.ServerPlayer.trackChunk(ServerPlayer.java:2168) ~[?:?]
at net.minecraft.server.level.ChunkMap.playerLoadedChunk(ChunkMap.java:2136) ~[paper-1.18.2.jar:git-Paper-387]
at net.minecraft.server.level.ChunkMap.updateChunkTracking(ChunkMap.java:1617) ~[paper-1.18.2.jar:git-Paper-387]
at io.papermc.paper.chunk.PlayerChunkLoader$PlayerLoaderData.sendChunk(PlayerChunkLoader.java:875) ~[paper-1.18.2.jar:git-Paper-387]
at io.papermc.paper.chunk.PlayerChunkLoader.trySendChunks(PlayerChunkLoader.java:584) ~[paper-1.18.2.jar:git-Paper-387]
at io.papermc.paper.chunk.PlayerChunkLoader.tickMidTick(PlayerChunkLoader.java:741) ~[paper-1.18.2.jar:git-Paper-387]
at io.papermc.paper.chunk.PlayerChunkLoader.tick(PlayerChunkLoader.java:515) ~[paper-1.18.2.jar:git-Paper-387]
at net.minecraft.server.level.ServerChunkCache.tick(ServerChunkCache.java:906) ~[?:?]
at net.minecraft.server.level.ServerLevel.tick(ServerLevel.java:629) ~[?:?]
at net.minecraft.server.MinecraftServer.tickChildren(MinecraftServer.java:1593) ~[paper-1.18.2.jar:git-Paper-387]
at net.minecraft.server.dedicated.DedicatedServer.tickChildren(DedicatedServer.java:483) ~[paper-1.18.2.jar:git-Paper-387]
at net.minecraft.server.MinecraftServer.tickServer(MinecraftServer.java:1456) ~[paper-1.18.2.jar:git-Paper-387]
at net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:1226) ~[paper-1.18.2.jar:git-Paper-387]
at net.minecraft.server.MinecraftServer.lambda$spin$0(MinecraftServer.java:316) ~[paper-1.18.2.jar:git-Paper-387]
at java.lang.Thread.run(Thread.java:833) ~[?:?]
[16:21:29] [Server thread/ERROR]: Parameters:
net.minecraft.network.protocol.game.ClientboundLevelChunkWithLightPacket@63fd25cb[
a=-15
b=19
c=net.minecraft.network.protocol.game.ClientboundLevelChunkPacketData@13b19ed4
d=net.minecraft.network.protocol.game.ClientboundLightUpdatePacketData@4db7364f
ready=true
]
Thanks for reading, and have a nice day ! ^^
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