Libreria OpenGL Para Desarrollo de Juegos Escrita En C#
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using SharpGL;
using SharpGL.Desktop;
using SharpGL.Graphics;
using SharpGL.Shapes
namespace PixeliumTest
{
class EntryPoint
{
[STAThread]
static void Main()
{
using (Game game = new Game())
{
game.Run();
}
}
}
public class Game : RenderWindow
{
public override void OnLoad()
{
//TODO LOAD CODE
}
public override void OnUpdate(RenderLoop loop)
{
//TODO UPDATE CODE
}
public override void OnRender()
{
//TODO RENDER CODE
}
public override void OnResize(int w, int h)
{
GL.Viewport(0, 0, w, h);
}
}
}
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