oblivionnoirv2 / shadows-requiem Goto Github PK
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2D turn based RPG battle entirely in the browser that gives you a performance score at the end (incomplete))
Currently breaks image paths if you click on a character while an attack is in progress
Status effects should increase likelihood of targeting
higher than it should be. Seems to be increasing but magic is decreasing as it should be. Like mirage blade does 7k on nightmare when the base is 5700?
hp can go over the limit, and mp seems to be being calculated by how it would be AFTER it's used
This should not be possible, any undefined need to be filtered out of the potential pool
HTTP “Content-Type” of “text/html” is not supported. Load of media resource http://localhost:3000/assets/sound/ost/Twilight%20Imperium.wav failed.
The numbers underneath still are
need to keep track of "player", perhaps create an exception for when this attack is used.
just use a global song playing state and useffect to update it when the page loads
could be latency issue on react server...idk
Sometimes pauses properly, sometimes doesn't?
a .33 potency appears to be healing to a .66 - the character's current hp
Could be a race condition. Maybe try adding a small gap before it moves on to the thing after the update
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