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Octo's Projects

ogre-next icon ogre-next

aka ogre v2 - scene-oriented, flexible 3D C++ engine

pathtracedpong icon pathtracedpong

A real-time path traced game for desktop and mobile using WebGL. Click to Play --> https://erichlof.github.io/PathTracedPong/Path_Traced_Pong.html

pmtech icon pmtech

Lightweight, multi-platform, data-oriented game engine.

renderdoc icon renderdoc

RenderDoc is a stand-alone graphics debugging tool.

ryujinx icon ryujinx

Experimental Nintendo Switch Emulator written in C#

shadered icon shadered

Lightweight, cross-platform & full-featured shader IDE

three-mesh-bvh icon three-mesh-bvh

A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.

three.js-pathtracing-renderer icon three.js-pathtracing-renderer

Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html

tingodb icon tingodb

Embedded Node.js database upward compatible with MongoDB

tinydng icon tinydng

Header-only Tiny DNG/TIFF loader and writer in C++

unreal-polygonal-map-gen icon unreal-polygonal-map-gen

An Unreal Engine 4 implementation of the Polygonal Map Generator for generating islands found at http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/

urho3d icon urho3d

Cross-platform 2D and 3D game engine

webgui icon webgui

An example demo of IMGUI (Immediate Mode GUI) on the web. Using only WebGL, GLFW and ImGui. Suitable for being compiled to web assembly (WASM).

xemu icon xemu

Original Xbox Emulator for Windows, macOS, and Linux (Active Development)

yuzu icon yuzu

Nintendo Switch Emulator

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