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hextap's Issues

Allow the player to end the turn

Sometimes, you might want an enemy to move without moving yourself, which seems currently impossible. :/

Moreover, there is no incentive to :

  • Finish the map quickly
    • add an action counter that makes you lose if it reaches 0 ?
  • Gather stars (more than enough at start for most maps if not all maps)
    • have stars carry over from one map to the other & progressively increase map size ?

Make it easier to move around

Allow the player to press a tile far away & automatically play enemies turns until he gets there to make moving around more smooth ?
Requires a pathing algorithm to evaluate whether a tile can be reached or not but considering the way the game works, a depth-limited (7-8 at most, 5 would probably be great already) breadth-first search would be more than enough without making it too laggy.
It doesn't need to take into account enemies positions at first, it should just be there to help move around in safe areas.

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