Retro looking "3D" game engine, doom inspired, made using sfml and C++. Im miking it as a hobby project to better learn C++.
This is attemt to rewrite my shitty ass code. Project is inspired by 3DSage doom engine tutorial series.
His chanel : https://www.youtube.com/c/3DSage
Presentation : https://youtu.be/kIx6bQlxqQ0
- SFML -for main engine
- Selba Ward -for textured walls rendering
- jsoncpp -for asset loading and saving
- boost
- g++
- make (very temponary scripts, they are trash)
[ using c++20 standard ]
Clone the project
git clone https://github.com/oDEVU/OpenRetroGameEntertainmentEngine
Go to the project directory
cd OpenRetroGameEntertainmentEngine/Editor
Make project
make -B
Start compiled executable
./Build/Editor
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Making working layout system
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Making Editor with it
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Finally finish 3D part of the Engine
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Killing my self