Comments (10)
v0.5.2 released: https://github.com/odrick/free-tex-packer/releases/tag/v0.5.2
from free-tex-packer.
Hello. You can set dimension to the large values (10240x10240 for example) and do not check "Fixed size". Texture size will be selected automatically.
from free-tex-packer.
My problem:
For example, I have 50 images where I know that their can fit in 2048x2048. If I set 'fixed size: false' and dimension 4096x4096 the result, more or less, is 1022x3000, sometimes 900x4025, random non-cuadratic values. My question is: Is possible try to tell algoritm that make cuadratic atlas?
Do you know?
from free-tex-packer.
I understood. We need an appropriate algorithm. Now used MaxRectsBin. Perhaps you know the algorithm that is best for your task?
I will try https://www.npmjs.com/package/maxrects-packer in few days for example.
from free-tex-packer.
This can be especially useful for WebGL games where the GPU will benefit from spritesheets close to power-of-2 sizes.
Fantastic! I will try to investigate too
Thanks!
from free-tex-packer.
I'm watching https://github.com/soimy/maxrects-packer and I think that we have a little problem. The option rotate
I can't find it.
from free-tex-packer.
Yes, it's true. But this is a realy small problem :) Please, check MaxRectsPacker algorithm here: http://free-tex-packer.com/test/ . Set Packer to MaxRectsPacker and try different methods.
from free-tex-packer.
Yes!! Thats what I hope happened!! Amazing!!
[v] Packer MaxRectsPacker
[v] Non Power 2
[v] Power 2
[v] Method smart, square, smartsquare,
All correct!
from free-tex-packer.
Excellent :) I will prepare a new release of the application and console utilities by the end of the day.
from free-tex-packer.
Perfect! Is a good feature for your app. Congrat!
You can close this issue.
Thanks!
from free-tex-packer.
Related Issues (20)
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- Custom Format Not Editable
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