Comments (2)
I ran into this issue as well and resolved by following the pattern used by similar functionality in the replication graph: running the jump logic on the client, replicating on the server and then multicast.
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this change looks to be incorporated, tested current master branch, this issue appears resolved, close the issue?
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Related Issues (13)
- Foot Locking Replication HOT 1
- dedicated server runtime HUD "access none" error per client HOT 1
- animator additive pose errors
- Client lag on networked server HOT 3
- Packaging Linker error LNK2019
- Walking and Jumping Issue
- Packaging always fails! HOT 1
- Ragdoll HOT 3
- Ragdoll, jump and moviment problam HOT 1
- Slow motion lag on server instance
- Debug view camera inconsistent view angle
- no animation applied to the left arm when aiming one handed pistol
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