oivio / advanced-camera-manager Goto Github PK
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License: MIT License
Advanced Player Camera Component
License: MIT License
First of all I wanted to say that this component is quite cool, good job @oivio !
Since the Advanced Camera Manager is made of a lot of parts and parameters, a documentation is needed to understand how it works and how could the manager parameters be tweaked to fulfill project needs.
First of all im very Thankful for what you are making, and i see that you implemented limiters in the camera thats good but the only issue now is both FPP AND TPP cameras are sharing same variables, If im setting limit for FPP to rotate on yaw axis from -90 to 90, the same change happens for TPP, because right now in FPP we can see our own body when we rotate 180 on yaw. You see here's the problem now we want complete 360 rotation for TPP but not for FPP, FPP should have a different variable to set its limit.
Even adding a new variable will not solve the problem because if we set the rotation of FPP on yaw axis to be -90 to 90, we would not be able to turn our player, ive tried it.
I know it will be a big task but my proposed solution is in FPP the character should automatically rotate to where our camera is looking, I hope you get the issue.
Thanks again sir.
Hello hope your doing well there in a bug in the asset that make in zoom out when pressing a random key sometime I posted a video in my profile page check it out and thanks
Here a video: https://www.youtube.com/watch?v=-llFVDQYYyE
First I would like to thank you for the great asset am using it in all of my project and so far it amazing I'm working on a game in the style of alien shooter and since you added top down its perfect I will really appreciate if you can add those 2 feature in the video
https://www.youtube.com/watch?v=mdFNcFJ2Pg4
1-when standing you can look ahead with the camera you can do this when moving the mouse around (no need for any click)
2- some sort of way to have the camera go more steps from the character when moving ( I know I can use camera lag but it looks no so great)
Thanks again for this great asset ๐ :)
Detailed description of issue
Jumping makes camera move laterally in all modes (FP, 3P, TD) if you keep the spacebar pressed even a little.
If you "pinch" the spacebar it works fine.
Steps To Reproduce:
1: Open project in UE5
2: Jump by pressing spacebar and keep it pressed
Expected Results:
Camera should follow the jump or stay still
Actual Results:
Camera quickly moves on the right
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