olde-skuul / burgerlib Goto Github PK
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License: Other
The Only Low Level Library you'll ever need
License: Other
Add store functions for Endian manager
WriteBig(), WriteLittle() et all should return 0 on no error, and error codes if they failed.
Hello,
I'm trying to build burgerlib for MacOS 12 arm64.
It requires a 'makeheader' tool that can't be found anywhere but in a prebuilt form in the KitchenSink repo which haven't been updated in years. What is the proper way to get this tool?
After installing the makeheader in PATH, allowing the tool full access to the drive and cleaning quarantine xattr flag, the build won't proceed:
makeheader /Users/someuser/Documents/burgerlib-master/source/templateburgerbase.h /Users/someuser/Documents/burgerlib-master/bin/burger.h
Can't open Users:someuser:Documents:burgerlib-master:source:templateburgerbase.h:
/Users/someuser/Documents/burgerlib-master/source/templateburgerbase.h
does exists and is accessible.
Add the font manager
TODO: WriteBig(Word64), WriteBig(float), WriteBig(double), WriteLittle(Word64), WriteLittle(float), WriteLittle(double), ReadBigWord64(), ReadBigFloat(), ReadBigDouble(), ReadLittle(Word64), ReadLittle(float), ReadLittle(double), GetSize64()
Document the 10 new functions
Write a tool to export and import fonts from the burgerlib font format to an xml file and a PNG
After careful consideration, deriving GameApp to system specific apps was not a good idea. Use only one class and modify based on different targets.
All burger.*.xcconfig
files referenced by Xcode project are missing from the repository.
The library cannot be built using Xcode because of this.
After looking at all the different APIs, it's better to create render objects to perform the low level rendering, much like uber shaders, so rendering can be performed at a much higher level and performed at the low level going as far down to the metal as possible.
RenderObject2D for rendering 2D objects will satisfy this issue, as new objects are found to be needed, add new issues
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