This project is a set of small tools which simplifies your workflow.
- Raycast Targets Manager: a tool that allows you to easily manage raycast target properties in any size UI systems.
Saved huge amount of time, especialy for unchecking raycast target inside TextMeshProUGUI component (it is inside folded menu).
- Text Editor: a tool that allows you to very quickly edit any file with text content without leaving unity editor.
Usefull if you need to update readme or local text config, but no more.
- Copy, Cut and Paste: a tool that allows you to copy, cut and paste inside project folder.
Have no idea why unity doesn't have it in-built, you can't use explorer beacuse of meta files, so you are forced to use drag-and-drop which is super-annoying especialy in deep hierarchy or when you do project structure optimizing/cleaning.
- Generic scriptable data sets (waiting for cleaning)
Unified way to keep data to not overwrite each time initing or getting values functionality.
- Switching scenes by hotkey (waiting for in-editor menu)
Save the time a lot if you are using multiple scenes in your project.
- Dublication objects without indexing by hot key (waiting for uploading)
Useful time to time, if you don't want to see (1) and so.
- Custom layout system with reverse refresh logic (from bottom to top)
Unity's UI layout with depth more than 2 doesn't work correctly at all (for example if you are using "price" object with multiple types of currencies with images and dynamic texts for each).