onelua / adrenalinebubblemanager Goto Github PK
View Code? Open in Web Editor NEWCreate and organize your direct adrenaline bubbles.
License: GNU General Public License v3.0
Create and organize your direct adrenaline bubbles.
License: GNU General Public License v3.0
I think the reason is (R) mark
It seems that on first start, this application creates ux0:/app/PSPEMUCFW/sce_module/adrbblbooter.suprx
, but if ux0:/tai/config.txt
does not exist, it skips over that entirely with no error. I load my Henkaku Config from ur0:/tai/config.txt
instead, so this meant the plugin was not loaded.
However, I manually added ux0:/app/PSPEMUCFW/sce_module/adrbblbooter.suprx
above ux0:/app/PSPEMUCFW/sce_module/adrenaline_kernel.skprx
similarly to the docs for adrbblbooter (https://sites.google.com/site/theleecherman/adrbubblebooter) and it gives me a c2-12828-1
error and crashes my PSTV whenever I try to open a Bubble created by AdrenalineBubbleManager. I have to physically unplug the power cable to recover from it.
Any ideas? The only other Issue that references this is #25 and that was seemingly solved by just updating AdrenalineBubbleManager.
If it makes any difference, I'm running 3.65 Enso.
Hi, your Lua interpreter perfectly works with ttf fonts, but, have it otf suport?
In my project I'm tryed to load font from sa0:data/font/pvf/ltn0.pvf (as we know .pvf it's .otf fonts) but text was invisible after it.
Also can I use more that one font? First for text output, and second for special symbols, like PS buttons?
THX
Is is possible to add real psp icons (non stretched) to the bubbles instead of the vita stretched ones?
When I initially install Adrenaline 6.4, all of my bubbles work fine. Until I reboot. Once I reboot I get the "Could not load adrenaline_kernel.sprx" error. Opening AdrenalineBubbleManager reinstalls the plugin, reboots. Then all of my bubbles work again, but are back to Adrenaline 6.3. I think BubbleManager needs to be updated to support 6.4?
When I exit a game with WLAN on (vita/pstv), the next bubble started will crash and will be require a reboot.
On games like Dragon Ball Z Shin Budokai 2, Tony hawk's Underground 2 Remix for example.
Hi, I'm using version 4.06 and sd2vita (I don't have an official memory card inserted). I have Adrenaline-6 fix and I don't have a previous installation of Lman's plugin. I don't know what could be causing this, but I'm pretty sure I followed the instructions correctly.
Btw, when I press OK on the error screen it just loops indefinitely.
I have noticed that ABM is incompatible with Crazy Taxi Fare Wars (in .cso format, minimum compression) - after Crazy Taxi 1 or 2 is selected (which loads the game in .prx format from the iso, may be related?) the screen turns black for a second, then the usual "Sony Computer Entertainment" appears and XMB is shown, fully functional (any game can be selected, including Crazy Taxi again, and it will not have this issue; same as if Adrenaline was launched directly)
Inferno+eboot.pbp mode, Adrenaline 6-fix, Enso, sd2vita on ux0
Thanks for looking into this and for all the other games I have which work just fine!
Updated ABM to 5.06, as well as Adrenaline to 6.4, Bubbles no longer work, however Adrenaline (and games started through adrenaline) work perfectly fine.
I have installed the app on 3.65 and it works well with all games except for one game (Tenkaichi Tag team). When I open the bubble get a black screen and few seconds later error c1-2858-3, but the game works flawless when is open directly from Adrenaline
I'm trying to inject Sony's original bg0.png from genuine PSone Classics which is exactly 250 colors. But after the injection I noticed worse color banding. I ran a hash comparison and it comes up mismatched. I checked it in Photoshop and it seems the injected png has 136 colors. ABM is converting these pngs for no reason even when the png is already indexed 256 colors. I think the process needs to check that if the input png is already using 256 colors or less, it just needs to be copy and pasted as-is without needing to convert. If you do implement this, please do the same for all images including icon0, startup, etc.
The latest version of the application can not create more than 14 bubbles. When creating 15, a system error is written. Prior to this, there was version 5.03, this was not observed.
UPD
5.03 is installed on the fat version, and the problem with the slim version. 5.03 Slim version also does not create more than 14 bubbles
Version of firmware: 3.65 enso
System- PS Vita TV
using usbmc plugin
i'm having a issue with ABM it crashes right after i launch the bubble
i have no extra lines in my config.txt, i did a fresh install of Adrenaline v6.3 and ABM to see if that helps nothing when it crashes and i need to unplug the system and wait for a reboot tbh i hope this does not damage the system and yes before you ask all the games crash for me any help would be appreciated thanks
All my plugins are 3.65 i checked btw
PS. d4mation has the same issue as me but has sd2vita instead of usbmc
Hi, I'm found ttf font similar to original and fix Cyrillic glyphs width. It has JP chars to. Also PS buttons glyphs was added. (link: https://github.com/1upus/psv_translations/tree/master/AdrenalineBubbleManager_RU/font_NewRodin_Pro_B_cyrfix%2B )
Should be "try again later'
Please we need a update to compatible with Henkaku Enso 3.65
More info: https://www.reddit.com/r/VitaPiracy/comments/83x5a0/adrenalinebubblemanager_not_working_on_365/
Cannot load AMB v3.06. Instead it launches one debugger and gives error attempt to call field 'write' (a nil value)
if I use ABM to make a bubbles with PSP/PS1/EMU PBP games
its open with all crash and show error code C1-2758-2
what happened?
my PSV is 3.60 Enso with Henkaku R10.2
Ys Seven is Hanization version crashed
Gunner's Heaven PS1 is original pbp crashed
MVSPSP EMU crashed
prinny2 is original PSP iso either crashed
Hello, I have an issue loading bubbles made from ABM. I have installed a fresh Adrenaline 6.61-6.3, ABM 5.01, SD2Vita running on a OLED vita. I can run Adrenaline and load games there fine, but when i make a bubble it loads the game image but pops up with error C2-12828-1. When i click ok on that error, the Vita becomes stuck, and a hard reset is required to exit. This occurs with any game i convert, and also seems like the same issue as #41, but i didn't see a solution there. Any ideas?
Would be nice if once you press X to create a bubble, in the screen of "Name of the bubble" you can cancel with CIRCLE and get back normally. Instead, it goes on and creates the bubble.
Hello everyone, thank you very much for all the efforts you make with this wonderful application.
My question is the following one, I create all the images with the dimensions that you indicate, nevertheless, the image startup.png, appears cut when creating the bubble, how could fix that? thank you again.
Can't translate the latest version, my file isn't changing the langue for the installer...
I can't install a bubble for Cave Story.
Please help me if this is not a bug.
Even on Vitas where O is select and X is back AdrenalineBubbleManager still uses the western configuration.
I instaled successfuly 166 bubles, but noticed that after install more than 100, it sometimes give error c2-12828-1...
Now after having created 166, I cannot create any more bubbles, it always gave error c2-12828-1 when I press X button.
The error occur before loading the keyboard to put the game name...
I'm a developer without any knowledge of how PS Vita/TV works... but let me know if you need any help.
Thank you
It would be nice to have the ability to set a custom folder to pull images from when building the bubbles or batch injection after the bubbles are created. For example, if you wanted all of your PS1 bubbles to share the same background and splash, you could select ux0:ABM/PS1set/ and it would pull bg0.png and pic0.png from that folder for all the new bubbles in that batch. I have attached the set I am using for my PS1 and PSP bubbles as an example. Thanks
Hello,
I tried different ISO but I always get this error message when launching them from the live area. I have Adrenaline 6.61 and I'm running ABM 5.01. I'm also running ux0 via SD2VITA. I've attached my config.txt files for ur0:tai and ux0:tai. I've seen 2 other tickets with similar issues and I tried their fix but it did not resolve my issue.
Please help.
Thanks in advance.
Could we have the old stretched version of LiveArea icons as an option? I love the new multi installations but I can't get myself to use 3.07+ because I love making my icons look just like they're Vita games and no different.
if files.exists("imc0:") then
scan.isos("imc0:pspemu/ISO")
scan.pbps("imc0:pspemu/PSP/GAME")
And(with some help from XYZ and MPT and vita hacking discord)
val=5
if src.path:sub(1,2) !="um" and src.path:sub(1,2) !="im" then val=4 end
local path2game = src.path:gsub(src.path:sub(1,val).."pspemu/", "ms0:/")
I Uninstalled the app and redownloaded the new version and now everytime I open the app it says the plugin is installed and that it wants to restart my vita. I assume there was something else I was meant to delete before reinstalling
I can not install more than 30 games. I instantly get a crash when I try to make another.
Also when mass installing if you try to do 10 or more, when it gets to the 10th your vita will hard lock.
Sorry, i don't know how to create a Pull request :(
When you quit the game with PS bouton, can u make it to return to livearea without to go to adrenaline menu ?
This app is incompatible with the new Adrenaline-6
Hi there,
first of all, a huge thank for this tool, it is extremely comprehensive and really easy to use. I've been using it to give a more official look to some PSP games installed through Adrenaline, using a more refined template.xml
. Unfortunately, since additional resources are not copied from the ABM
folders, it is not possible at the moment to use additional frame images.
It would be great if frameX.png
(with X from 1 to 7) could be added to the created bubble as well ! Or possibly all images from the selected folder, instead of simply the currently accepted 4 files.
Thanks again !
Launching Adrenaline directly from it's bubble works without problems, but the ABM bubbles error out and crash my PSTV if I click OK on the error message. Using h-encore on PSTV 3.68. If it's relevant, I'm testing making bubbles for Valkyria Chronicles II, SFA3 MAX and Final Fantasy III.
ABM crash when there are no PSP game
and this is a French language if needed :
https://mega.nz/#!35V2XQAQ!IqKR2_7EXcIf8l1KV3e_uX_5Qs-tvby9e-kUV6hb61c
I use henkaku from the wed, no enso. i just made one bubble from a iso psp game but after doing that happens, it makes crash the bubbles
I have error when I'm trying to install bubble for homebrews:
https://sites.google.com/site/cavestorypsp/cavestory-psp-rc1.zip
http://www.cavestory.org/downloads/cavestory_cfw_rus_1.0.7z
But it perfectly works with adrenaline.
Hi there!
Thanks for developing this application! π
I might have missed something but I experience the issue that ISOs, which are started through Bubbles, are not executed/run at full speed.
When I return from those games to Adrenalin (via Home-Button) and start the same ISO again, it runs at 333MHz - like expected.
As I found no similiar issue I decided to create a new one.
I use ABM 3.09 but will redo/-install the games with 3.10 in ~30 minutes.
Furthermore, Adrenalin 6-fix is in usage.
If I could provide anymore useful information to you please don't hesitate to ask me to do so.
Greetings :)
Since the 3.6 change, the option to rebuild the pictures has been taken out, because any NEW bubbles will not need it. But now I have 50 bubbles of the old version, it would be much nicer to rebuild and have them convert over, rather than having to reinstall all the bubbles to fix the icons.
Hello, with Castlevania, when you load Symphony of the Night, and I would assume other games that reload into a subgame, it spits you back out to the Adrenaline menu, with the message "The game could not be started (8002013a)."
Is there any way to clone bubbles? I have only one base PSP game, so i'm using it as Adrenaline booter.
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