Comments (6)
The Java version checked in here is a bit of a mess right now-tried to fix some things in the protocol generation and broke everything. The sourceforge release is in better shape.
I need to back out the changes I made and get closer to right. There are some well known limitations, mainly in the areas that require variable length lists with padding to a byte boundary.
from open-dis-java.
I too am keen to help out with the library, especially now that it's on github and we can submit pull requests!
@mcgredonps Will you have a chance to resolve the protocol generation issues on the master branch soon? I feel like I should wait for that to happen before submitting some of the issues I've seen.
from open-dis-java.
I’ve just set up an open-dis organization at github to host the
repositories.
Right now it’s just got the XMLPG protocol generator. I’ll check in the other
repos as I get a chance. It seems like a better way to group the repos than
under my user account.
Leif, I’ve sent you an invite as an admin.
I’ve modified the XMLPG for C# some to remove some MS-Net specific
features. The Unity game engine C# implementation seems to be missing some features
supplied by MS, such as XML marshaling. There’s also some support
for bit fields in there.
On Jan 22, 2016, at 6:51 AM, Leif Gruenwoldt <[email protected]mailto:[email protected]> wrote:
I too am keen to help out with the library, especially now that it's on github and we can submit pull requests! [
@mcgredonpshttps://github.com/mcgredonps Will you have a chance to resolve the protocol generation issues on the master branch soon? I feel like I should wait for that to happen before submitting some of the issues I've seen.
—
Reply to this email directly or view it on GitHubhttps://github.com//issues/1#issuecomment-173940198.
from open-dis-java.
Terrific, thank you Don. I have received the invite and accepted it. I'm
looking forward to coordinating with you.
On Fri, Jan 22, 2016 at 1:14 PM mcgredonps [email protected] wrote:
I’ve just set up an open-dis organization at github to host the
repositories.Right now it’s just got the XMLPG protocol generator. I’ll check in the
other
repos as I get a chance. It seems like a better way to group the repos
than
under my user account.Leif, I’ve sent you an invite as an admin.
I’ve modified the XMLPG for C# some to remove some MS-Net specific
features. The Unity game engine C# implementation seems to be missing some
features
supplied by MS, such as XML marshaling. There’s also some support
for bit fields in there.On Jan 22, 2016, at 6:51 AM, Leif Gruenwoldt <[email protected]
mailto:[email protected]> wrote:I too am keen to help out with the library, especially now that it's on
github and we can submit pull requests! [😃 ] This is a dream.@mcgredonpshttps://github.com/mcgredonps Will you have a chance to
resolve the protocol generation issues on the master branch soon? I feel
like I should wait for that to happen before submitting some of the issues
I've seen.—
Reply to this email directly or view it on GitHub<
https://github.com/mcgredonps/open-dis-java/issues/1#issuecomment-173940198>.—
Reply to this email directly or view it on GitHub
#1 (comment)
.
from open-dis-java.
@mcgredonps This and your other repositories can be transferred over to to the open-dis organization pretty easily so that existing issues and PR's don't get lost. Go to the Settings -> Transfer ownership
BTW, speaking of the open-dis github organization, you may have noticed I've updated a couple settings; the logo, description and the web site link. At some point moving the open-dis website over to the github organization would probably make good sense too. See https://pages.github.com
from open-dis-java.
There are some well known limitations, mainly in the areas that
require variable length lists with padding to a byte boundary.
I expect to be receiving DIS message from a CPP implementation fairly soon. I hope to be able to do some variable length list debugging for this Java implementation when that happens.
Closing issue, to keep repo clean.
from open-dis-java.
Related Issues (20)
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